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Hero of Skirmish doubtofbuddha Commander
 3371 Posts




 | | 01/15/2006 11:07 AM |
| 1st place: Jesse Dean 5-1 (Young Master, Couatl, 3 Gith Monk, Mialee, 2 M@a) 2nd place: Josh Sasso 3-3 (Human Blackguard, Chraal, 3 Duergar Champions, Snig (+3 goblins)) 3rd place: Bill Baldwin 3-2 (Young Master, 4 Gith Monks, Hill Dwarf Warrior, 2 Sun Soul Initiaties) 4th place: TJ Page 3-2 (Death Slaad *2, Blue Slaad, 2 Cursed Spirits, 2 Orc Savages, Taer) 5th place: Kevin Page 2-2 (Marut, Couatl, 2 Justice Archons, Standard Bearer, Hill Dward Warrior, 2 Man-at-arms) 6th place: Neil Mclellan 2-2 (Dark Naga, Gauth, Helmed Horror, 2 Duergar champions, Goblin Skirmisher, 2 Kobold Miners) 7th place: Marc Michalski 2-2 (Urthok, 2 Duergar Champions, 2 Helmed Horrors, Hobgoblin Warrior, 2 Goblin Skirmishers) 8th place: Jim Bok 2-2 (3 Death Slaads, Tiefling Captain, Cursed Spirit, 2 Orc Warriors) 9th place: Ryan Michalski 1-3 (Tiefling Captain, Red Samurai, 3 Orc Champions, Orc Raider, 2 Orc Spearfighters) 10th place: Alicia Baldwin 0-4 (Tiefling Captain, Large Red Dragon, Orc Champion, Eye of Gruumsh, other stuff. didn't play her or watch any of her games.)
I will post a tournament report later. | | I am not gone. | |
| Phrank Warrior
 235 Posts




 | | 01/15/2006 11:19 AM |
| | Crap no Gaze all day band... it a shame ;P | | Complete set: hummm all Jaraxle: Do keep ever present in your thoughs, my friend, than an illusion can kill you if you believe in it. Entreri: And the real thing can kill you whether you believe in it or not. — Jaraxle & Entreri, Servant of the Shard | |
| Runelord151 Underboss
 1203 Posts



 | | 01/15/2006 12:14 PM |
| | Jesse - congrats on winning! I hope you liked the repaint. | | | |
| Hero of Skirmish doubtofbuddha Commander
 3371 Posts




 | | 01/15/2006 12:27 PM |
| Yeah, it is great. I have it up on my shelf next to my Huge Gold, Glabrezu, and Behir
I was indeed right about it being mine. ;)
| | I am not gone. | |
|  Avatar of the Tank Newtoncain Commander
 2985 Posts



 Land of 10,000 taxes
 | | 01/15/2006 2:26 PM |
| quote: Originally posted by Phrank
Crap no Gaze all day band... it a shame ;P
LOL | | They just don't know what's good in life...Conan, tell them what is good in life. To rip the boosters. To count the minis spilled out before you, and to hear the indifference of the women... | |
| The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 01/15/2006 2:34 PM |
| | Congrats Jesse. Hope everyone had a good time. | | Im out- find me on Hordelings if you want to chat. | |
| PatEllis15 Commander
 4463 Posts




 | | 01/15/2006 7:38 PM |
| Congrat's Jesse... When will we see a report? Who'd your one loss come against?
Pat E | | "Games evolve. Otherwise we'd still be pushing rocks around the dirt. What do you think the cavemen said when some dude showed up with sticks?" - Chairman7w | |
|  Ack Underboss
 1476 Posts




 | | 01/15/2006 9:35 PM |
| | Anyone out side of Florida seeing Monks winning tourneys? Im just not seeing it around these parts. | | Minis... Serious Business Completed Trades (18 ) | Pending Trades (0) Ebay seller to Avoid –Fantasy_Quest_Dist
| |
| Tananthalas Sneak
 64 Posts




 | | 01/15/2006 9:51 PM |
|
Jesse, Congrats, close one with us. Finally got to play ya! I am thinking we will do one of these soon in Tampa if everyone will come.
any ideas on which figure people would like to have repainted as a prize? Suggestons welcome!!!!
again nice seeing you all again!
| | | |
| Hero of Skirmish doubtofbuddha Commander
 3371 Posts




 | | 01/15/2006 10:50 PM |
| Ack, there have been several tournament reports with people winning them on this forum, including in Northern California and in Minnesotta.
Pat, probably tommorow.
Marc, it was nice playing you too! Those helmed horrors are scary. I think as long as its a cool mini people will like it. As for coming down there, I don't know. Tampa is a long drive for most central Florida players. We could probably make it though. | | I am not gone. | |
| PatEllis15 Commander
 4463 Posts




 | | 01/15/2006 11:03 PM |
| Heh... You dodged my other question (DC 15 on that one...). Which of those bands did you loose to!?
Pat E | | "Games evolve. Otherwise we'd still be pushing rocks around the dirt. What do you think the cavemen said when some dude showed up with sticks?" - Chairman7w | |
| Phrank Warrior
 235 Posts




 | | 01/15/2006 11:05 PM |
| quote: Originally posted by PatEllis15
Heh... You dodged my other question (DC 15 on that one...). Which of those bands did you loose to!?
Pat E
He lost to Bill, to 4 Gith monk lol | | Complete set: hummm all Jaraxle: Do keep ever present in your thoughs, my friend, than an illusion can kill you if you believe in it. Entreri: And the real thing can kill you whether you believe in it or not. — Jaraxle & Entreri, Servant of the Shard | |
| CSchroder Sergeant
 415 Posts




 | | 01/16/2006 5:26 AM |
| | Congrats Jesse! Keep up the good work--too bad I won't see you at Winter Fantasy. | | Charles AKA The Beardless One, Proud Member of Team Amish | |
| PatEllis15 Commander
 4463 Posts




 | | 01/16/2006 7:39 AM |
| Heh... Thanks Phrank. Well, I can't wait for the report Jesse. Many people have been talking up what to do in a mirror match up with the Gith. Looks like you just stick with the gith to win!
I hope Bill will post over hear how his losses went. Did the Quoatl make the difference against similar opponenets that took Bill down twice!?
The Meta Folk want to know!
Pat E | | "Games evolve. Otherwise we'd still be pushing rocks around the dirt. What do you think the cavemen said when some dude showed up with sticks?" - Chairman7w | |
| Hero of Skirmish doubtofbuddha Commander
 3371 Posts




 | | 01/16/2006 3:18 PM |
| In the period of time leading up to the tournament I was torn by a large amount of indecision. Should I run 4 Gith, Gith Couatl, or Triple Frenzy?
I had decided the night before to run a quadruple gith. I figured that the extra gith would make up for the lack of energy resistance, and that the extra damage from an auto-crit would be very useful when dealing with bands that lacked energy resistance. However, I was also a bit worried about the potential of facing breath weapons and other sorts of things that would cause the auto-damage that is the gith monk's bane.
I ended up deciding on changing my mind back to Triple Gith + Couatl as I drove to the tournament on Saturday. I wasn't confident enough in my summation about quad gith (having only played the band once against a non-energy band) and wanted something I could rely on. I had used gith + couatl to beat quads, death slaads, and LE bands of all sorts and I was reasonably certain that a triple FB band would not be showing up (unless I ran one.)
My primary map choices were between Drow Enclave, Mithral Mines, and Fane of Lolth. I discounted the Mithral Mines early on because of how easy it was to block up corridors against offensive moves. I like the ability to outmanuver opponents on the Drow Enclave and Mithral Mines, but the easy to access routing areas on the Fane of Lolth worries me. So I picked the Drow Enclave.
When I showed up and looked around at the bands there were very few surprises. Some death slaads, some LE energy builds, some CE builds. The big question for me (of course) was what was Bill going to play? He likes to keep his bands close to his chest until the tournament starts, and I didn't feel like questioning him on it after what happened with the Qualifier last year. So when I saw him pulling out his warband for his first match-up my heart sank. He was running quad gith, probably my band's worst match-up. Oh well, there went my chances of winning this tournament.
So for my first match-up I was paired with Marc Michalski. I hadn't gotten a chance to play against him when Jim, Neil, and I went down to Tampa so I was looking forward to this oppurtunity. When I looked at his warband my feelings about my chances sank a little bit. He was running two Helmed Horrors. I knew that there was going to be no way for me to actually take one (much less both) Helmed Horrors down, so I decided to take up a hit and run strategy.
He won map initiative and chose his map (Hellspike Prison.) This particular choice presented me with both oppurtunities and problems. The additional manuverability would allow me to attack at multiple angles, giving me more of a chance of him making a mistake and allowing me to strike at Urthok the Vicious. However, after I completed my goal of taking otu his commander and other major components (the 2 duergar champions) he would find it easy to chase me with his blindsighted helmed horrors. Oh well.
I won map initiative and chose Side A, also allowing him to go first with a successful first round initiative. I had placed my men-at-arms in the seperate side A area, so that they could move in for tile points on round 2 and also provide a distraction for his pieces. This distraction payed off as he moved his warband along the upper end of the board.
At the end of the round most of my gith monks were in position to get into striking distance. Some of my guys were in reach, but I had the young master in position so that I could pull off my maximum potential enhanced stunning attacks. With the current set-up I figured that my best shot was to try to stun the one duergar champion who was blocking the outside route to Urthok and move another one in to get at Urthok himself.
Next round I was able to pull this off. Unfortunately I don't remember whether my original stunning attack succeeded or not, but I was able to get my gith monk over to Urthok undamaged, crit him for 30, and stun him. He moved his helmed horrors over to engage my pieces as I moved my other gith monk and couatl to work on his duergar. At this point my men-at-arms were able to move over and get tile points, while eliminating a few of his goblins and hobgoblins.
The following round things went well for me. I was able to crit one of his duergar champions with a gith monk attack, and finish off Urthok the Vicious. With the successful crit, I was able to focus the attention of my other gith monk and the couatl on the other duergar and reduce his health a bit. The helmed horrors continued to focus on my poor gith monk, and were able to bring him close to death. He failed to route though. The next round I finished off his remaining duergar (and fodder) and enacted part two of my plan, giving up my already engaged gith monk for death I started to pull back with my other pieces. He finished off my gith monk and began a chase that lasted the rest of the game. His Helmed Horrors chased my band across the board, catching up with some of my pieces here and there due to a combination of mistakes on my part, and some force calculations in order to keep them alive longer. Throughout this time period though I was getting more and more tile points, until eventually, with only the young master left, I accrued 90 and won the game. Woo.
This is getting a bit long, so I will continue in the next post. | | I am not gone. | |
| lalato Underboss
 1546 Posts



 Urbana, IL
 | | 01/16/2006 3:24 PM |
| quote: Originally posted by Tananthalas
Jesse, Congrats, close one with us. Finally got to play ya! I am thinking we will do one of these soon in Tampa if everyone will come.
any ideas on which figure people would like to have repainted as a prize? Suggestons welcome!!!!
again nice seeing you all again!
I would be happy to have you guys host one. I think it would be great for the Florida scene if we can spread these around. As for a mini to repaint... If we're still in the Underdark era when this happens, I would love to see a Mounted Drow Patrol or Dwarf Ancestor repaint.
Unfortunately, I won't be able to attend any events until after March. That shouldn't stop you from having it. I'm just one person. I'm sure you can get the Orlando and Ocala folks to make it over there. The problem would be with getting the East coast folks to make the drive over. :)
--sam
p.s. Good luck with your store expansion... | | I'm in Urbana, IL | |
| Hero of Skirmish doubtofbuddha Commander
 3371 Posts




 | | 01/16/2006 3:48 PM |
| This round is a bit foggy, so some of this may be a little contradictory. The major items are right though. :P
Match 2 was against Neil Mclellan, running a variation of the Dark Flames build. I have played against Neil numerous times with this exact same match-up, as he is a part of the Orlando miniatures group, the matches we have played typically end up reasonably close but I have always prevailed. The only time he had successfully defeated me was when I was running a Triple Frenzy build (to get a feel for it) and I missed 9 of my 11 attacks against his duergard champions (and a gauth) thanks to rolling below 5 on every other roll. Still he is pretty goood, especially considering the short time he has been playing, and every match against him ends up being a little closer than the last. I came in knowing I was going to have a tough fight, and that this might end up being his first tournament win against me (especially considering how he had picked apart the FB build.) This presumption ended up being correct, as this match ended up being my toughest of the day (discounting the match I lost, of course.)
He ended up winning map initiative and selecting the Drow Outpost for us to play on. I have a long-standing eminity with the Drow Outpost, as it is very popular in our play group and it seems I almost NEVER win map initiative. So I end up playing on it over and over and over again. Luckily I won side initiative and chose the more open side B to set-up my warband. I won first round initiative and forced him to move forward, he moved his warband down the hallway, with most of it clumped around the area next to the bridge. I had eliminated his kobol d miner on the bridge with a surprise magic missile and was thus in position to be the only one to gain first turn tile points. Some of his pieces were set up for charges. Most of my warband was set-up on the other side, near the edge of the bridge but far enough away that he could not reach me on a single move. I had the young master within a single move of Mialee (to get a magic weapon) and one gith monk sat on the land bridge to get tile points.
Next turn he won initiative and had me go first. I moved my pair of men-at-arms to the end of the bridge to make sure that he wouldn't be able to charge my gith. He attempted to attack my man-at-arms with his goblin skirmisher but failed and moved forward with his helmed horror to attack my lone gith monk on the bridge. (Missing.) I moved my Couatl up to eliminate his kobold miner with a sonic orb and used mialee to cast magic weapon on the young master. This left me open to his gauth, unfortunately and he threw 5 damage on the couatl and a paralysis attempt. I made my save. I do not remember his other action. At this point I only had important pieces left to move. So I moved my young master and gith monk over to the other side of the bridge, with my gith monk in a position that he could only be attacked by one creature at a time unless they suffered AoOs from the man-at-arms and nothing could get at my young master. He decided to take advantage of my positioning and move both of his duergar champions up to attack my gith monk. The one duergar who had to get through my man-at-arms did so, suffering 5 damage for his troubles thanks to a lucky roll on the man-at-arm's part. Both of them hit the gith monk and he proceeded to route his way off the board. Great. I moved my two remaining gith monks up to attack with some of their auto-crit + stun action. One went through, the other was blocked by a conceal check. This ended up being key though as I was able to force one of his duergar to fail a morale check. The round ended with both of us getting tile points.
The next round started out poorly. He routed another of the gith monks off the board with his duergar and helmed horror. Damnit. At this point things were looking pretty bad, and I was about to concede, but I changed my mind at the last minute. Neil wanted to | | I am not gone. | |
| Hero of Skirmish doubtofbuddha Commander
 3371 Posts




 | | 01/16/2006 4:03 PM |
| For round 3 I was paired up against Mr. Bill Baldwin. Bill is a hell of a player, and we have had a strong friendly rivalry going on since the Aberrations pre-release. I had beat him in the final round of the 2005 Florida Qualifier and he had proceeded to do better than me at Nationals. For awhile it seemed like we were alternating at winning tournaments we both attended and it seems like this trend is continuing since he won the pre-release (and I ended up winning this tournament.)
I went into this match knowing I was at a disadvantage. Bill's band was one that was my biggest weaknesses (4 monks > 3 monks + couatl in a head-to-head match-up.) In addition since noone around here except for me ever plays monks, I had very little experience in the mirror match-up. I knew the general idea around what I had to do, but had yet to actually put it in practice.
I won map intiative and chose the Drow Enclave (the only time during the day that I actually used the map I brought.) He won side initiative, and chose the more open side, while I ended up winning first round initiative and let him go first. He took a risk by sending one of his gith monks down the bottom side to grab first round tile points. This ended up working out in his favor in two ways. First off, it gave him first turn tile points where I didn't. It also allowed him to force me to fight right next to my exit area. Not good. I was able to move two of my gith monks into easy striking position of his young master though.
I won initiative the next round and took it, resulting in my first big mistake. I moved my young master to within 6 of his young master so that I could attack his young master. I the moved my gith monk up on him and called an auto-crit and forgot to also state that I was doing a stun. So the Young Master took 20 damage, did not need to check for morale and did not need to check for stun. Damnit. I had needed to remember that in order to win and had failed. He responded by moving up one of his gith monks to attack my gith monk on his young master (stunning but not routing it) and moving his nearby gith monk (in the victory point area) up and auto-critting my young master. I made both of my saves. This is where I made my second big mistake. Instead of moving up a gith monk I had conservatively placed 10 spaces away in a room around the corner (with easy access to both the center of the room and the gith in the victory area) I moved a nearby one to attack. I critted it and it routed away. At this point I had a tough decision to make. I had failed to move the correct gith monk leaving my young master exposed to his remaining gith monks. I could either move my couatl up and protect him (and probably lose the couatl in the proccess) but leave my gith monk out of command, or I could move up my gith monk but leave the young master. On further consideration I realized I really had no choice and move up the couatl. He eliminated my couatl as expected, and I hobbled my gith monk over towards the fight.
At that point I was really tempted to concede but I figured I should play out at least until the gith monk. It didn't end up taking that long as he won the next round's initiative, moved up a gith monk, and eliminated my gith master with a successful hit, winning the game.
At this point I was a little discouraged. I was pretty sure Bill was going to make the finals and I would have to face him. So my original prediction would probably be correct. I wasn't going to win today. Oh well. At least I could try to make the finals and get some prize support.
| | I am not gone. | |
| Hero of Skirmish doubtofbuddha Commander
 3371 Posts




 | | 01/16/2006 4:14 PM |
| Round 4 I went up against Josh Sasso. Josh is a very solid player who had just come off a long break from miniatures. He had come within inches of qualifying for Nationals at the Qualifier, and was already running strong despite his long break, having made the finals of the Epic tournament the previous weekend.
He won terrain initiative and decided to go with his Magma Keep. I won side initiative though, choosing to go with the (better) side B. First round I won initiative, and made him go first, he moved up part of his fodder down either side of the keep to stake a claim on the outer victory areas. I shot one of his goblins with a magic missile and moved most of my forces down the central passage. He clumped most of his just around the entrance of the keep near start area A and the outside victory area B but send Snig down to (successfully) grab victory points. The next round the engagement moved over into victory area A. As I moved my gith monks to engage his Duergar, while he moved his Chraal around to flank me. He went after the Couatl but the Couatl escaped it without being hit by the AoO.
I moved up my young master to just outside arm's length in order to prevent him from getting at my couatl and to keep him from being able to pull of a fully effective breath weapon.
Eventually I was able to grind down his duergar champions and it was just one of my gith monks, the young master, and the couatl against his blackguard (and chraal.) I was able to poison his blackguard when it had 5 hit points left, but decided that I needed to eliminate him before the poison could do its work, as it was too risky to let his chraal go first. I did and that was the game. | | I am not gone. | |
| Hero of Skirmish doubtofbuddha Commander
 3371 Posts




 | | 01/16/2006 4:30 PM |
| Bill had lost his 4th round vs. TJ's 2 Death Slaad + Blue Slaad build, leaving us with 1 2-2 being able to make the finals. Josh had the best win percentage so he was going to make the finals. And since he was 4th and Bill was 1st that meant they were going to face off (again. Josh had lost to him in their previous swiss round match-up.) I pulled Josh over for a strategy discussion, as I needed him to beat Bill if I had any chance of winning. We talked about it a little bit, and then Sam called for the starting of the semifinal round.
I sat down across from TJ, the pilot of a dual Death Slaad + Blue Slaad build. TJ was, along with Josh and Kevin, part of the Ocala crew. We had faced each numerous times, but he had only beat me once, at the Angelfire pre-release when I was running a mounted paladin + orc wolf shaman build. It looked like he had a reasonable chance to make this his second win, especially considering he had already defeated Bill with his quad gith band (a much worse match-up for slaad than my couatl + gith build.)
He won map initiative, forcing the fight on his Mushroom Cavern. I won placement and first round initiative, claiming Start Area A and making him go first. This is where he made his first mistake of the match, moving his warband straight up from Start Area B towards the dual Victory Areas A. This put him in a poor position for his morale checks, as one failed morale save would cause him to route off the board. I kept my pieces spread out to avoid potential chaos hammers in case of a 2nd round initiative.
Luckily I won second round initiative, and moved my gith monks up to take out his blue slaad. I succeeded in stunning it with the first attack, and he retaliated with an attack from an orc savage (which missed) and a taer (which hit). I responded with mialee magic missiling his remaining orc savage and the couatl sonic orbing the taer. He unstunned the blue slaad and I moved a second gith monk in to hit him and stun him again. At this point I decided it would be a bad idea to move in my remaining gith monk as it was painfully obvious that he would be chaos hammering my two gith monks and I didn't need 20-40 damage on it. As expected he did so, doing 30 damage to each (they made their morale saves) and manuvering his death slaads into base-to-base contact with the gith monks.
I don't quite remember who won the next initiative, but I do know how the round ended. His blue slaad was eliminated, my two gith monks were eliminated, and then I forced one of his death slaad to route off the board. Up until the death slaad routed I was convinced that I had lost the game, as losing two giths in quick succession is a pretty painful experience. Now I actually had a chance.
My young master, couatl, and remaining gith monk converged on his remaining, uninjured, death slaad. A couple of harrying rounds followed, with complete rounds of misses from both his death slaad and my guys, and me successfully stunning his death slaad. That stun pretty much sealed the game and I was able to eliminate his final remaining death slaad, winning the game and moving on to the final round. | | I am not gone. | |
| Hero of Skirmish doubtofbuddha Commander
 3371 Posts




 | | 01/16/2006 4:41 PM |
| TJ and I finished our game quickly enough that I was able to move over and watch Bill and Josh's match. Apparently things were not going very well for Bill. He kept on cursing his low rolls, had already lost one gith monk and was well on his way to losing several more. I was filled with elation, not at the thought of Bill losing, but of the though that I might actually have a chance to win the tournament. In the end Bill's bad luck and Josh being able to take advantage of that luck allowed Josh to emerge victorious. Afterwards Josh stated that Bill was a lot less scary now that he had finally beaten Bill.
So the final round was me against Josh (again.) I was pretty confidant going in. I had already defeated him once, how tough would it be to do it again?
The first few die rolls ended up going exactly as our last match did, and we even joked about their similarities. I decided for a slightly different strategy this time, as I felt it was a bad idea to fight over by my victory area again as there was not enough of a chance to take advantage of my greater manuverability. Instead I set one of my gith monks just beyond his choke point, within easy charging distance of his duergar champion or chraal in the second round.
In the second round he took advantage of this charge and moved his entire warband in to engage my monks. Unfortunately that required double moves for two of his duergar, preventing them from attacking that round and allowing me to gain a full round of engagement attacks on his initial duergar and some that followed. This gave me a sizeable lead on damage that he never really caught up from. Eventually he had no choice but to have his human blackguard engage, and attempted to move up and smite one of my gith monks. If he made this the match would be swung around back into his favor, and he would eliminate a gith monk with stun attacks still left. If he missed it would pretty much be over. He rolled a 1. I took advantage of this and quickly eliminated first his remaining duergar ally and then the blackguard himself, giving me the victory and the trophy.
Overall this was a lot of fun. I ended up doing much better than I expected and pulled off a victory that I had though I lost a number of times throughout the day. I am pretty happy with how far the competitive level of the game has come. There are alots of very solid players now, which makes tournaments very fun and a bit more competitive then they ever have been. I look forward to playing everyone again at the next major tournament! | | I am not gone. | |
| trollbill Warrior
 176 Posts




 | | 01/19/2006 3:45 PM |
| quote: Originally posted by PatEllis15 I hope Bill will post over hear how his losses went. Did the Cuoatl make the difference against similar opponents that took Bill down twice!?
The Meta Folk want to know!
Pat E
The answer is, "No."
My first loss was against a triple Slaad band, which the Couatl would not have been helpful against. And my second had more to do with Josh playing a better game the second time around and bad luck, than it did to the effectiveness of his Chraal. To give you an example, in my second game with Josh I used up a total of 15 stunning attacks, all but three of which benefited from the Young Master’s Commander effect. Aside from a lucky hit from a Sun Soul Initiate and the 4 USSA (Unavoidable Strike Stunning Attack), they all missed. That’s 7 attacks at +13, 2 at +8 and 1 at +7 that all missed AC 20-21 (though 2 missed due to Conceal 6). That wasn’t very good rolling.
I looked at the Couatl as an option for the band but eventually decided it just didn’t do enough for it to justify taking away another heavy hitter. Here is my analysis as to why by looking at the benefits the Couatl gives.
An extra commander. While it would be nice to gain this flexibility, it isn’t worth the loss of a heavy hitter. Especially once the speed 2 rule goes away.
Energy Protection This essentially takes on two aspect; either direct damage or area of effect spells. Since the monks have SP 10 it is easy to spread them out on one turn, then bring them together for a hammer blow on the next. They also gain no special advantage from holding a tight formation. So area of effect attacks aren’t as much of a problem as they might first appear. SP 10 also means you close quickly with your opponents and can often maneuver around their front line to hit the weak direct damagers and spell-casters. This minimizes their effectiveness.
Autodamage 15 Sonic Since a GAS (I presume that means Gith Assault Squad) band relies on hard fast strikes, the 30 auto damage plus stun from a Gith is preferable to the multiple 15 auto damages from the Couatl.
Healing Again, GAS bands rely on hard fast strikes, the increased battlefield endurance gained by healing spells has only a minimal benefit on this sort of strategy.
Bonus Attacks from heavy hitters The bonus attacks from actually having another heavy hitter is better.
Large base versus medium Here is a true advantage that lets you use this creature to better defend you critical Young Master. But you do so at a high price. If LG comes out with a half-ogre Monk I might swap a Gith out for him, though.
quote: Originally posted by doubtofbuddha
Afterwards Josh stated that Bill was a lot less scary now that he had finally beaten Bill.
ROFL. I had no idea I was the terror of central Florida DDM community. And now my mystique has been blown before I ever got to use it.
quote: Originally posted by doubtofbuddha
And since he was 4th and Bill was 1st that meant they were going to face off (again. Josh had lost to him in their previous swiss round match-up.) I pulled Josh over for a strategy discussion, as I needed him to beat Bill if I had any chance of winning.
Worse! I’m so scary my defeat actually requires collusion!!! You’d think my name was Brian Mackey or Jason Lioi or both.
Oh, and Jesse, don’t think I don’t know why you want me to go to a Daytona tournament with you. You want me to win so that it will be your turn to win at the Wardrum’s pre-release.[)]
| | | |
| Hero of Skirmish doubtofbuddha Commander
 3371 Posts




 | | 01/19/2006 4:03 PM |
| Bill, Sam and I really try to build up your reputation among the newer players. [)]
Sam and I are not actually not going to be at the War Drums pre-release as he is getting married that day, and I am going to be in the wedding so I can't really miss it. (Even if I wasn't in the wedding I couldn't really miss it. :P)
So Daytona is more so that a) you can get some more practice in before the Qualifier (It would be disappointing if we didn't get to have one of our knock-down drag-out matches!) b) so that I can encourage more tournaments in the Central Florida community.
Btw, I talked to Chris and his friend (I can never forget his name) on Monday and they said that if you ended up starting that Brevard league they would DEFINITELY be interested in participating. I got his phone number, so I can give that to you the next time we talk to set things up.
As for the Couatl vs. extra gith monk, I think it came in pretty handy in most of the matches that I particpated in. In 4/6 matches I faced a band with some level of energy damage (some minor, some major) and the extra protection turned out to be very, very useful.
Is it more useful than an extra hitter? I have not played quad enough to really be able to tell, and I feel the urge to try something else for awhile so I probably won't be playing monks until I start practicing for Qualifiers (at the very least.) But I am willing to admit it is a possibility. | | I am not gone. | |
| trollbill Warrior
 176 Posts




 | | 01/19/2006 4:39 PM |
| quote: Originally posted by doubtofbuddha
Sam and I are not actually not going to be at the War Drums pre-release as he is getting married that day, and I am going to be in the wedding so I can't really miss it. (Even if I wasn't in the wedding I couldn't really miss it. :P)
What kind of woman is he marrying that won't even let him hold the reception at Coliseum of Comics?
quote: Btw, I talked to Chris and his friend (I can never forget his name) on Monday and they said that if you ended up starting that Brevard league they would DEFINITELY be interested in participating. I got his phone number, so I can give that to you the next time we talk to set things up.
Good. I need that info. I'm going to talk to Yvette about it this weekend, but I can't decide if it is worth trying to start up a league before the rules change comes out.
quote: As for the Couatl vs. extra gith monk, I think it came in pretty handy in most of the matches that I particpated in. In 4/6 matches I faced a band with some level of energy damage (some minor, some major) and the extra protection turned out to be very, very useful.
Is it more useful than an extra hitter? I have not played quad enough to really be able to tell, and I feel the urge to try something else for awhile so I probably won't be playing monks until I start practicing for Qualifiers (at the very least.) But I am willing to admit it is a possibility.
Oh, I agree its a close call, and part of that can depend on your playing style. But a Couatl would certainly been a deficite against the triple slaad band and the Couatl + Marut + Standard Bearer band. Of course, you beat the triple slaad band, so that indicates it isn't a fatal deficite. | | | |
| Kalrin Sneak
 90 Posts




 | | 01/19/2006 5:46 PM |
| quote: ROFL. I had no idea I was the terror of central Florida DDM community. And now my mystique has been blown before I ever got to use it.
I've had respect for you ever since you sqashed me at my first tournament at Daytona. (You were running LSD).
Course I've also looked forward to playing you again at some tournament. So here's some encouragement to attend Daytona tournaments (even if I might not be able to make it there). | | | |
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