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Subject: Longmont. CO WotDQ Prerelease...

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sienar
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07/02/2006 12:08 PM  
...or what happens when nobody gets an Aspect or Tordek.

We had 11 players (the other two Colorado ones had 21 and 16, so really good turnout across the state).

We tear open the boosters, all (or most all) secretly (or openly) hoping to pull one of the big three. Turns out none did. Rare huge-wise, we saw 3 Dracolich and 2 Sorcerer on Black Dragon, and one Tundra Scout. No Huge Fire Elementals to be seen.

All of the Dracoliches were played, and all did really well. With the three Bluespawns, the Sorocerer on Black Dragon, and fellow Dracoliches running around being the only serious immune Paralysis figures, the Dracoliches could do well.

I hit my prediction of Huge Fiendish Spider and Bluespawn Godslayer on the money. Rares were unimpressive in Hobgoblin Talon of Tiamat and Wizend Elder Watcher. I did manage three decent commanders in the Hobgoblin (unimpressive as a rare consideration, but a decent commander pull), the Warden of the Wood, and Demonic Gnoll Archer.

I had little in the way of support beyond the commanders, given that the Wizend Elder was my next most expensive figure. I had the choice of running both Spiders and the Bluespawn with one commander, ot drop a spider and run all three commanders. I did not see any value in running the two commanders (and the WEW to get to 500 points, basically) over the second Spider.

I ended with:

145 Bluespawn Godslayer
142 Huge Fiendish Spider
142 Huge Fiendish Spider
46 Warden of the Woods
14 Diseased Dire Rat
6 Cloudreaver
4 Aasimar Fighter
map: Tomb of Queen Peregrine

If my memory serves me correct, the figures I did not run are:

40 Demonic Gnoll Archer
37 Hobgoblin Talon of Tiamat
34 Wizend Elder Watcher
10 Azer Fighter
10 Azer Fighter
14 War Ape
4 Kobold Zombie
9 Stirge
9 Whitespwawn Hordeling

I wasw content with what I had as a warband. Three hitters that rarely miss and hit for good damage.

My match memory is a bit fuzzy

First match was against a dragon pile, facing Large Green Dragon, Fang Dragon, and Dracolich. He played aggressively and the poor dragons didn't stand a chance.

Second match was against a fellow Bluespawn backed up by a Mountain Troll, Magma Hurler, Greenspawn Razorfiend, and Warden of the Wood. The game started out poorly for me, as he seemed incapable of failing a save. I managed to rout his Troll off the board late in the game and made a desperate bid with my second spider (the first was paste under the shoe of his warband). He was adjacent to his Bluespawn and Greenfang Razorfiend, with enough hp to survive two attacks of opportunity, as long as neither was a crit. He hit both times, no crits. I used Wall Walker to jump over them and strike at his Warden of the Wood, who was at 40 hp. I hit and he failed poison save. He had not activated yet that round. His Magma Hurler goes poof, too, and I win, barely.

Next match was against Tundra Scout, Purple Worm, Yuan-Ti Halfblood Sorcerer, Witchknife, Clawfoot Rider. No magic damage except for the Clawfoot was going to make for a long day for him. He seperated his Tundra Scout and Purple Worm and I took on the Worm with one Spider and the Bluespawn and other Spider worked the Tundra Scout. He made a mistake in getting the Clawfoot too close to my spider (who had been poisened by the Purple Worm. I struck him, and he failed poison and, shortly thereafter, morale. It came down to Purple Worm vs. my warband minus a Spider and ahead on victory points. He had no choice but to battle me and succumbed.

Fourth match of swiss would prove my toughest to date. Epic Griffon Cavalry, Montain Troll, two Storm Archers, 2 Diseased Dire Rats. I squared off two on one on the Griffon Cavalry, who managed a charge the spider, who passed morale. The Bluespawn did not quite get adjacent, but the Spider did. He decided to leave to pick off my commander, and got poisoned for his efforts. My commander made morale, and I took out the cavalry after some tense need-to-win-this-next-initiatve moments. The Mountain Troll forgot to fail a poison save, and I lost a Spider along the way. Did I mention Storm Archers? They forgot they should miss. I think he missed 3 total attack rolls from them in the game, including several on my Bluespawn in cover. I apparently peed in their Wheaties that morning. I had a limping Bluespawn and Spider left, and he had a limping Troll and the two archers.

I managed to disengage the Bluespawn from the Troll (they were not adjacent), move away, and then Briar Web the Troll, making it so it could not move and attack my Bluespawn. My plan worked, and he lashed out at my Spider, not quite finishing it. I won initiative, hit with my spider and moved my Bluespawn around, needing all 3 of its reach to hit the Troll, as he had moved a Diseased Dire Rat in to block the direct path. One routing Storm Archer, and a few victory points secured me a very close win.

First round of final 4, I got to face my nemesis for the first time. Conceal. Not only did he have the Displacer Beast Pack Lord, he also had Spellscale Sorcerer to Blur his Dracolich. He also had a Witchknife (which I failed to face once - the Greater Stun in phenomenal). My oppenent was new to DDM (two games under his belt prior to the tournament), but obviously not new to miniature gaming.

I got two quick strikes in on the DBPL with Spiders, and he managed to fail the second Poison save. Here's where Conceal does me in. The Spiders never hit again (partially due to being Paralyzed for most of the rest of the game), the Bluespawn manages one hit. The Cloudreaver is the stud and hits twice. The DBPL finally succumbs to the Virulent Poison, but I am short one Spider, and the other is paralyzed and adjacent to the Dracolich. Fortunately for me, I have a big lead on victory points. He decides to leave the Spider and chase down my Bluespawn and finishes it. By then, I had spread to two different victory locations and had 225 victory points by that time. Two rounds later, I won, clinging to a paralyzed Spider (who had failed 5 in a row to that point - and was routing had he managed to make a paralysis save). Victory - close, very close. Yes, we managed 12 rounds. 11 of which I got victory points. He was only able to manage 50 by the end of the game, in large part to my Diseased Dire Rat and him needing to use his spellcasters on my figures rather than going after victory points.

We did not play the finals, as the other winner (the Mountain Troll/Bluespawn opponent I had squeezed out a win against earlier) had to leave and dropped, taking second.

We had a lot of reasonably well-balanced warbands. It was great fun!

Now, to finish the Epic toolkit (it is 75% complete)!

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sienar
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07/02/2006 12:10 PM  
Oh, and the other two prereleases in Colorado had 3 Aspects of Bahamut each.

The first one was won by Aspect of Bahamut, backed by a Bluespawn Godslayer. That pull is just not right (unless I get it [:p]).

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kgradert13
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07/02/2006 12:17 PM  
We had 2 BLuespawn/Bahamut bands. Final record was 0-3 and 4-1 (5th)


Gunthar
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07/02/2006 12:39 PM  
quote:
Originally posted by sienar

Oh, and the other two prereleases in Colorado had 3 Aspects of Bahamut each.

The first one was won by Aspect of Bahamut, backed by a Bluespawn Godslayer. That pull is just not right (unless I get it [:p]).



Minnesota got all your aspects. I think between pulls and prizes there were sixteen. I brought home one of each. I pulled Tiamat and beat the Bahamut/Barney combo pretty handily. Not because Tiamat is better, an agresive Bahamut alone usually eats her, but because I pulled a Spellscale Sorcerer and Conceal was HUGE.

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sienar
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07/02/2006 1:28 PM  
quote:
Originally posted by Gunthar

quote:
Originally posted by sienar

Oh, and the other two prereleases in Colorado had 3 Aspects of Bahamut each.

The first one was won by Aspect of Bahamut, backed by a Bluespawn Godslayer. That pull is just not right (unless I get it [:p]).



Minnesota got all your aspects. I think between pulls and prizes there were sixteen. I brought home one of each. I pulled Tiamat and beat the Bahamut/Barney combo pretty handily. Not because Tiamat is better, an agresive Bahamut alone usually eats her, but because I pulled a Spellscale Sorcerer and Conceal was HUGE.



Conceal can beat anybody. I'm acutely aware of that. [B)]

I'm surprised how many losses Bahamut/Godslayer seems to be taking with 463 Fearless/near-Fearless points with strong damage output. You get 38+ points of figues, which should be nearly impossible to fail to get, stay even on Victory points, and they *have* to take down one of the two, which you can make them engage on your terms.

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kmfdm
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07/02/2006 6:40 PM  
I thought we had more SBDs at Longmont, I pulled one & didnt run it.
My Troll/Griffon didn't work out that well as I hoped.
You need good rolling with the Troll.

One of my losses was vs. DBL/Godslayer and the Godslayer was ignored most of the game, but the dang Conceal killed the Girffon & Troll.

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