Search
Thursday, December 04, 2008..:: Forums::..Register  Login
Subject: recovered topic 8712

You are not authorized to post a reply.
AuthorMessages
Retired Tank
Vulturedoodle
Sergeant
Sergeant
791 Posts


View Have/Want List View Trades View References View Email View Profile


09/15/2005 9:15 AM  
recovered topic 8712

Vaughan: You seem like a thinker. You seem to always be deep in thought. So what are you thinking right now?
Karl: I'm thinking I could use some more o' that potted meat, if you got any extry.


H/W List <|>Trades
Retired Tank
Vulturedoodle
Sergeant
Sergeant
791 Posts


View Have/Want List View Trades View References View Email View Profile


09/15/2005 9:15 AM  
Flamethrower destruction confirmed, immediately means immediately. I think this is a bad, bad, bad idea.

Soldier-Artillery treated exactly like Soldier in every case, it seems, including Banzai Charge. Also not good.

Front firing arc defined...kind of strangely. Included is a designation of certain hexes (flanks, same hex) as neither in front of nor behind. Not sure what that's about. Anyone?

Regards,
Steve F.

Vaughan: You seem like a thinker. You seem to always be deep in thought. So what are you thinking right now?
Karl: I'm thinking I could use some more o' that potted meat, if you got any extry.


H/W List <|>Trades

Fry
Underboss
Underboss
1724 Posts


View Have/Want List View Trades View References View Email View Profile


09/15/2005 10:10 AM  
quote:
Originally posted by Vulturedoodle

Flamethrower destruction confirmed, immediately means immediately. I think this is a bad, bad, bad idea.

Soldier-Artillery treated exactly like Soldier in every case, it seems, including Banzai Charge. Also not good.

Front firing arc defined...kind of strangely. Included is a designation of certain hexes (flanks, same hex) as neither in front of nor behind. Not sure what that's about. Anyone?

I don't think flamethrower is as broken as all that. Good, yes. Broken, no.

From a mechanical standpoint, it seems fine to me that Soldier-Artillery is essentially the same as Soldier. Sure, flavorwise it's a little odd for an artillery piece to be making a Banzai Charge, but...

"Why am I all sticky and naked? Did I miss something fun?"
-Vindicated champion of Tordek, Dwarf Champion

XAos
Underboss
Underboss
2403 Posts


View Have/Want List View Trades View References View Email View Profile

London

09/15/2005 10:19 AM  
"Immediate" destruction from a flamethrower was never in doubt. It's quite clear what Immediate means in the appendix of the rules. The only issue with flamethrowers is the combo of a Marine & a Commisar. Which still isn't clarified.[?]
I can live with the banzai charge. The Japanese gunners could always pick up a HE shell and use that to close assault the enemy tank... Suicidal, but no one ever claimed the Japanese wern't brave. Just stay at least 3 hexes from a 47mm AT-gun and it can't happen.
Not sure I like the tie-breaks in the floor rules. Seems to be almost begging players to kill a 3-point unit and then stall the clock out. Personally I'd prefer it they skipped the entire tie-break sequence and went streight to "both players loose". With an extra penalty that if 1 player is in 2 succesive games which time-out. They get disqualified.

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

Puggins
Sergeant
Sergeant
622 Posts


View Have/Want List View Trades View References View Email View Profile


09/15/2005 10:43 AM  
quote:
Originally posted by XAos

Not sure I like the tie-breaks in the floor rules. Seems to be almost begging players to kill a 3-point unit and then stall the clock out. Personally I'd prefer it they skipped the entire tie-break sequence and went streight to "both players loose". With an extra penalty that if 1 player is in 2 succesive games which time-out. They get disqualified.



I can't read the floor rules right now- wouldn't the game be decided by whoever is closest to the objective? If it's really a tie, I have ot believe btoh sides have been shot up from being so clsoe to one another.

References: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=7231

gator
Sneak
Sneak
88 Posts


View Have/Want List View Trades View References View Email View Profile


09/15/2005 10:52 AM  
Flamethrower ability is somewhat abusive, but not broken...most figures that have flamethrower ability are either too slow or have some other detriment. I can't remember the tank offhand that has flamethrower and rolls a TON of dice.....but it has a speed of 2....so you can stay away from it and pepper it......does have high AC 6/4 I believe....

DDM - Harbinger = 77/80 Dragoneye = 60/60 Archfiends = 60/60 Giants of Legend = 72/72 Aberrations = 59/60 Deathknell = 59/60 Angelfire = 60/60
Underdark = 34/60

AAM - Base Set = 45/48

My H/W list - http://www.maxminis.com/hw_list.asp?user=gator

My Trade References - http://maxminis.com/forums/topic.asp?TOPIC_ID=4847
Good(17)/Pending(1)/Bad(0)

Puggins
Sergeant
Sergeant
622 Posts


View Have/Want List View Trades View References View Email View Profile


09/15/2005 2:42 PM  
quote:
Originally posted by gator

Flamethrower ability is somewhat abusive, but not broken...most figures that have flamethrower ability are either too slow or have some other detriment. I can't remember the tank offhand that has flamethrower and rolls a TON of dice.....but it has a speed of 2....so you can stay away from it and pepper it......does have high AC 6/4 I believe....



Actually, it has an armor of 7/6, which makes it pretty tough for other allied tanks to avoid getting into flamethrower range- even the easy eight will have trouble breaking through that armor at medium range. Any German tank other than the PzII can damage it at medium range with at least a 50% success rate, which makes me wonder how effective the crocodile is going to be with such a slow speed.

References: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=7231

XAos
Underboss
Underboss
2403 Posts


View Have/Want List View Trades View References View Email View Profile

London

09/16/2005 12:16 PM  
quote:
Originally posted by Puggins

quote:
Originally posted by XAos

Not sure I like the tie-breaks in the floor rules. Seems to be almost begging players to kill a 3-point unit and then stall the clock out. Personally I'd prefer it they skipped the entire tie-break sequence and went streight to "both players loose". With an extra penalty that if 1 player is in 2 succesive games which time-out. They get disqualified.



I can't read the floor rules right now- wouldn't the game be decided by whoever is closest to the objective? If it's really a tie, I have ot believe btoh sides have been shot up from being so clsoe to one another.


The floor-rules tie-breaker on a timeout is the exact opposite of the standard game victory conditions. In the standard game the primary winning criterea is control of the objective maker. With killed/surviving units as a 2ndry priority. If a time-out occurs the primary win is by units killed/disrupted. With closest to the objective being the 2nd priority.
So if your ahead on kills but fairly certain your units can't survive if they try to capture the objective hex. The floor rules provide a real incentive to stall.[:p]
If you suspect an infantry heavy force would have problems winning under the rules I doubt it has any chance in the floor-rules.

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

Puggins
Sergeant
Sergeant
622 Posts


View Have/Want List View Trades View References View Email View Profile


09/16/2005 4:16 PM  
quote:
Originally posted by XAos

The floor-rules tie-breaker on a timeout is the exact opposite of the standard game victory conditions. In the standard game the primary winning criterea is control of the objective maker. With killed/surviving units as a 2ndry priority. If a time-out occurs the primary win is by units killed/disrupted. With closest to the objective being the 2nd priority.
So if your ahead on kills but fairly certain your units can't survive if they try to capture the objective hex. The floor rules provide a real incentive to stall.[:p]
If you suspect an infantry heavy force would have problems winning under the rules I doubt it has any chance in the floor-rules.



Hmm, that's a bit mind-boggling. They came up with a victory condition that voids the turtle-after-killing-trash-unit strategy we see in DDM, then throw it out the window. I don't get it.

References: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=7231

Wrackspawn

ChristopherGroves
Warlord
Warlord
6093 Posts


View Have/Want List View Trades View References View Email View Profile


09/16/2005 4:31 PM  
Does anyone have the link to the PDF FAQ? I can't find it on the page.

Triangle DDM Skirmish Group | My Email | 45-ish trades and counting | Stuff for Trade
* * * Show your brother some love and click here * * *
Retired Tank
Vulturedoodle
Sergeant
Sergeant
791 Posts


View Have/Want List View Trades View References View Email View Profile


09/17/2005 7:19 AM  
I don't remember there being a PDF of the FAQ, just the web page.

Regards,
Steve F.

Vaughan: You seem like a thinker. You seem to always be deep in thought. So what are you thinking right now?
Karl: I'm thinking I could use some more o' that potted meat, if you got any extry.


H/W List <|>Trades

Wrackspawn

ChristopherGroves
Warlord
Warlord
6093 Posts


View Have/Want List View Trades View References View Email View Profile


09/17/2005 8:41 AM  
Yeah there's a sentence at the bottom that says "download the PDF FAQ now!" but it's non-clickable. I imagine it exists, but wizards didn't catch the error on the webpage.

Triangle DDM Skirmish Group | My Email | 45-ish trades and counting | Stuff for Trade
* * * Show your brother some love and click here * * *
You are not authorized to post a reply.



ActiveForums 3.7
Play Dreamblade Now!
You must be signed in to participate in the games.
Copyright 2003-2008 by maxminis.com   Terms Of Use  Privacy Statement