Elvenlord Sneak
 99 Posts




 | | 03/16/2006 8:36 AM |
| | Ok I scanned the rule but I learn best by actully haveing the stuff in front of me. Now I am not try to down play this game it looks interesting but is it like some evil offspring of YU-GI-O (Is that how you spell it) and DDM. I got a strong card game vib from the rules and I am just wondering if I have the right idea. | | | |
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striderlotr Commander
 3370 Posts




 | | 03/16/2006 8:37 AM |
| | Several people have likened it to Magic more then Yugioh., but I can see you point. It is not like DDM as a combat game at all. | | Sean Banks Champion of Elementals Official Organizer Gen Con 05 maxminis Event | Winterfantasy 06 maxminis Event | Gen Con 06 maxminis Event | Winterfantasy 07 Community Event | |
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Mindtrick Warrior
 234 Posts




 | | 03/16/2006 9:12 AM |
| Since Magic is such a big hit for WotC it would make sense they would create mini or card games that revolve around the same mechanics as Magic. DDM was different since they wanted to make game play more immersive.
I think of the chain of influence and design going in this direction:
Magic --> Hecatomb --> Dreamblade
Dreamblade pulled some of its design from DDM (minis) and SWTCG (use of 6 sided dice for attacks). Since they knew they have a hit with Magic and have shown how successful minis games can be why not combine the two? | | **overlong signature deleted. Please see posting guidelines** | |
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PatEllis15 Commander
 4463 Posts




 | | 03/16/2006 10:39 AM |
| But in Magic and Yugioh (and Duelmasters, etc), the cards don't "move" on the board.
Here there IS strategy with the movement of your pieces, and using Blade's to move in and out on engagements... That is a fundamental difference from a card game.
I need to stare at those rules some more myself though!
Pat E | | "Games evolve. Otherwise we'd still be pushing rocks around the dirt. What do you think the cavemen said when some dude showed up with sticks?" - Chairman7w | |
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striderlotr Commander
 3370 Posts




 | | 03/16/2006 11:48 AM |
| Well the MtG comparison was because it is not like DDM.
The abilities to move figures in and out of cells I think will be huge. Some of the specilas move your own piece while others move an opponent. I think there will be a ton of strategy with this game, not just attack and defend. | | Sean Banks Champion of Elementals Official Organizer Gen Con 05 maxminis Event | Winterfantasy 06 maxminis Event | Gen Con 06 maxminis Event | Winterfantasy 07 Community Event | |
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LargeMarmot Sergeant
 463 Posts




 | | 03/16/2006 12:17 PM |
| | To me at least Dreamblade looks to be fillling the gap left by Mageknight. The adudience mainly seems to be younger players who are coming off of MtG or Yu-Gi-Oh. Not to bash any of these games as childish, just my observation and opinion. | | Champion of the Tohr-Kreen. WotDQ Called Shot: Fang Dragon. | |
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The Mighty jai Commander
 3235 Posts



 | | 03/16/2006 2:24 PM |
| | So then, this could be likened to Anachronism with figures? | | | |
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 Wrackspawn ChristopherGroves Warlord
 6093 Posts




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striderlotr Commander
 3370 Posts




 | | 03/16/2006 3:50 PM |
| One big difference would be the multiple figures that could be involved. It seems that DB will have mulitple figures to a side in play at any given time.
Good analogy though. | | Sean Banks Champion of Elementals Official Organizer Gen Con 05 maxminis Event | Winterfantasy 06 maxminis Event | Gen Con 06 maxminis Event | Winterfantasy 07 Community Event | |
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 Wrackspawn ChristopherGroves Warlord
 6093 Posts




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Shivan Darkeyes Warrior
 266 Posts




 | | 03/16/2006 4:02 PM |
| I don't think wizards is marketing to a "kiddie" market with this game.
1.) The theme is "horror" especially "psionic horror" very close to "Call of Cthulhu". Kids get money for games most of the time through their parents and it is hard to justify parents by "horror-style" games for their children in many cases. Pokemon and Yu-Gi-Oh were successes because they did not have overtly demonic or horrific elements to them, Pokemon looks like fuzzy wuzzy animals in many cases.
2.) Another theme of the game seems to be "high level" or "cuthroat" competitive play. This is evidenced by the focus on DCI Rating Points and CASH awards as incentives to get new players hooked into the game. Little kids generally are not as competitive as older players (exceptions exist obviously).
3.) The game has a chess like feel to it requiring patience. Pieces can generally only move 1 square per turn (unless they elect to skip a strike phase for a second shift phase). Combat will be important because the board can easily become clogged since pieces can't move past each other if they are engaged.
I like the look of the game, I have yet to play it but after reading the rules through twice I think it has a lot of potencial. | | 13th Place at the 2005 DDM Championship in GenCon | |
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 jgsugden Commander
 4320 Posts



 Walnut Creek, CA
 | | 03/16/2006 5:06 PM |
| There are dozens of games that this could be 'likened' to ... but it is really a new game, not a knock off of other games.
I took the stats that we know and worked up a mock game with myself ... and I must say that the play is interesting. I don't feel like I'm playing DDM, chess, M:tG, Yu-gi-oh, Anachronism, Yahtzee or any other game I've seen. I feel like I'm playing a new game ...
I'm intrigued, although I doubt I'll be a hardcore player. | | Champion of Meepo _*_ Myztek on the Wizards Boards. _*_ (2206 DDM on 03/06/06) Please note: The use of the indicates an attempt at humor ... often a bad attempt. BAD EBAY SELLERS LIST (CLICK HERE): AVOID AT ALL COSTS
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The Great Choco Monster Ghendar Warlord
 12477 Posts



 The G Spot
 | | 03/17/2006 2:03 PM |
| quote: Originally posted by striderlotr
Several people have likened it to Magic more then Yugioh.,
I was stuck by this immediately, even after only a cursory scan of the rules. Very similar to Magic in many ways.
Overall, I'm intrigued | | WotC - making me wish more and more every day for a return to the TSR days. :( I fought the snark and the snark won. I'm baaaaaaaaaaack!
Some of my favorite Maxminis quotes I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM Could somebody explain Snatch to me? I understand the basics, but not how to enter/use it. - Posted by orcmonk220 G's the man. - Posted By greyhaze on 11/11/2008 8:58 AM | |
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