DMG Sneak
 107 Posts



 Dallas
 | | 10/30/2006 9:50 AM |
| Well - I am enamored of the Buzzclaw. I think its a fun piece but have yet to acertain the value of it competitively - but I have high hopes. Obviously if you are going to Spur something you want it to be big and the biggest guy there is is the Unsated RageDrake. 10 dice in the spawn phase would go a long way toward clearing out obstacles such as Sultans and Voodoos, bodyguards, etc...
10 dice in the spawn phase is ugly.
Now - I saw on WotC an interesting tactic. When you use Spur the attack is actually consodered to originate from the Buzzclaw and not the creature whose power value is used. So if you spawned the Buzz onto a DHC he could take advantage of unengaged allies. This means you'd possibly be spawning a DHC in your portal else your opponent might be able to prevent the combo by disrupting a creature into your back row.
10 dice + x number of unengaged models in the Spawn phase = horrific
Now look at the ability Trample - it has absolutley no reference to what phase damage happens in nor where the damage comes from - sooo... if you had a Gent in there, spent 2 for Edgemaker/Trample, then spawned a Buzzclaw for 5....
10 dice + x number of unengaged models + Trample in the Spawn phase = insanity
Now you've only spent 7 spawn yet (assuming the DHC and other unengaged models were already in place) now spend 5 more for another Buzzclaw and do it all again!!
the only real problematic factors in getting this combo to work are good Fear control pieces (obviously) keeping the Drake and Gent out of pertinent cells - everything else cannot be guarded against.
Not perfectly sure about the blade for Trample yet - I'd need a clarifaication from WotC to be certain - but the wording seems to support the idea.
I think to start testing this, my band will look something like...
2x Scissors 1x Chaos Puppeteer 2x Redcap 2x Heartsblood Temple 1x Jack in the Box 2x Gent 2x Buzzclaw 1x Darkheart Cottage 1x Heart Thief 2x Unsated Ragedrake
Any suggetions? Am I missreading abilities? Pipedreaming?
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mantic Skirmisher
 15 Posts



 | | 10/30/2006 10:17 AM |
| Baxar would be good, You can call the buzz claw intoa scoring cell and
use its ability out of the graveyard. Also it makes it so you can keep
your cottage near the center of the board rahter than in your spawn
row. A good setup would bea reaper ans baxar in the 2 cell witha
cottage to boost ambushes and your spurs when you call back buzz claw.
If you puta citadel of torture in one of the 1 point cells you can
shift the buzzclaws in and reuse them durring the next spawn phase by
sacrificing them to the torture ability and using the same spawn to
recast it into baxars cell.
Also, trample is considered a combat only ability and will not work with gent.
If you want to keep it madness/fear witha buzz claw splash, peices that
work well with spur are jack in the box and Doomball.
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DMG Sneak
 107 Posts



 Dallas
 | | 10/30/2006 10:36 AM |
| Posted By mantic on 10/30/2006 10:17 AM Baxar would be good, You can call the buzz claw intoa scoring cell and use its ability out of the graveyard. Also it makes it so you can keep your cottage near the center of the board rahter than in your spawn row. A good setup would bea reaper ans baxar in the 2 cell witha cottage to boost ambushes and your spurs when you call back buzz claw. If you puta citadel of torture in one of the 1 point cells you can shift the buzzclaws in and reuse them durring the next spawn phase by sacrificing them to the torture ability and using the same spawn to recast it into baxars cell.
Also, trample is considered a combat only ability and will not work with gent.
If you want to keep it madness/fear witha buzz claw splash peices that work well with spur are jack in the box and also Doomball.
Yeah - I like Baxar for the Buzzclaw combo too- possibly even Ouroboros/Gent as he would let you do it more than once with just one Buzzclaw in the same spawn phase (lessee - it would cost you 12 spawn which isnt that uncommon in dual HBT bands). And Doomball actually becomes a useful piece with Buzzclaw around - or at least more useful than it was before.
You could drop 2 Buzzclaws into your graveyard with the Equitar and then bring them in with Baxar when necessary. I'll probably work on that combo too.
But if you could effectively rotate the Buzzclaws in and out of your reserves then the DHC in your portal woulnt be such a waste - but I see your point. This may not work out like I'd like - but we'll see.
Can you point me to a reference or ruling for the Trample ability? Cuz most combat only abilities say "...this combat..." or something like that. Look at the Venom ability - it can be used with Gent - seems Trample should be too.
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mantic Skirmisher
 15 Posts



 | | 10/30/2006 9:27 PM |
| Here you go
http://boards1.wizards.com/showthread.php?t=728218
Under edgemaker you will see you can activate the trample but, under
trample you will see that only combat damage and not special attack
damage counts for the trample ability.
So I was half right, you can activate trample with gent but it won't work the way you want it to.
Venom is more like a special attack then anything, you'll notice things
specific to combat like critical will have no effect when triggered out
of combat in the strike phase.
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XAos Underboss
 2403 Posts



 London
 | | 10/31/2006 1:16 AM |
| I mostly agree with mantic, theres no way (currently) to make trample work in the spawn phase. The reason it won't work is a timing issue. You spawn the buzzclaw & have to fully resolve it's ability, before you can activate the gents ability. So when the gent activates, there is no damage to allocate to trample. To get this combo to work you would need to spawn the buzzclaw & activate the gent as part of a "simultanious effect".
But the rest of the combo should function fine. Spawn a buzzclaw on top a a DHC (using baxar to do the spawning) Baxar & buzzclaws is an obvious combo. Without Baxar you only get to spawn buzzclaws, 3 times in the entire game. With Baxar you can respawn those buzzzclaws multiple times during the game.
| | Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything. | |
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DMG Sneak
 107 Posts



 Dallas
 | | 10/31/2006 4:11 AM |
| Yeah - I see the problem with the Gent/Trample issue. Not really certain what the hell I was thinking. I know DB doesnt work that way.
As to Baxar/Buzzclaw... my current band has Ouroboros and Fleshworm so I can Fade and Awaken the Buzzclaws to keep them rotating.
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XAos Underboss
 2403 Posts



 London
 | | 10/31/2006 5:05 AM |
| Ouroboros, interesting to see a positive use for that ability.
| | Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything. | |
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DMG Sneak
 107 Posts



 Dallas
 | | 10/31/2006 6:36 AM |
| Posted By XAos on 10/31/2006 5:05 AM Ouroboros, interesting to see a positive use for that ability.
Well - I am going to test the heck out of it cuz its fun - not sure about competitive yet though.
I never looked at Ouroboros ability as a negative one. A slight drawback is that it is not optional so you have to be prepared to Fade something which will benefit you - like a Buzzclaw or an important piece that is about to get taken apart by a group of enemies with blade abilities, etc. I guess kind of like Appease...
ooo now wouldnt that be cool - an Appease blade ability... | | | |
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XAos Underboss
 2403 Posts



 London
 | | 10/31/2006 7:09 AM |
| I certainly find the Jack-in-a-box's "Fade" more an asset than a liability. Strategically it's a slightly inferior version of Regeneration for the 'Jack. | | Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything. | |
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Aztecblue Skirmisher
 35 Posts



 | | 04/20/2007 7:04 PM |
| Banish ally is good with buzz claw | | | |
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Master of the Awesome Sauce Teflon Jeff Warlord
 7675 Posts



 Sector 2814
 | | 04/25/2007 4:10 PM |
| As is easy bring back and sac abilities, like a citadel of torture.
Baxar works moderatley well too.
| | Official Delegate, Wizards of the Coast Icons Called Shot: Gargantuan Prismatic Dragon "Rejoice, for bad things are about to happen." | |
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Heartless_ Skirmisher
 9 Posts



 | | 05/06/2007 10:03 AM |
| | If you have a Ragedrake in a cell with something that isn't already dead, you are playing the Ragedrake horribly wrong or had an unfortunate roll somewhere. | | [My gaming blog!] Currently playing : World of Warcraft | |
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titomane Skirmisher
 17 Posts



 | | 05/13/2007 10:12 AM |
| hi ! I agree that buzzclaw is cool, specially with ouroboros / DHC / lord slobber (lot more usable than baxar, you appease him directly for 2 spawn ^^) . But not with a ragedrake. Why ? because when the drake is there, there is no need for a buzzclaw lol !
and if you want to DHC, why needing a ragedrake ? to make a 20 dices attack ? it is far more easy to take some 6-7 power figs to combo with (rember this abbyssal ? yes an other spur)...
let me refine my argumentation. You want a combo style band so why not using the possibility of the loner (great stat especially in power) that can boost the effectivness of buzzclaw ? then use some madness to enpower the DHC (ouroboros / skitering smech / scisors / jack in the box...), slobber for recursion , barag/wookie/ to accelerate... maybe you can add the monkey to use the dhc (or the unspeakable brother) in combination with blademiller to diminish the price (blademiller work good with baxar). Some spawn-control stuff to attract pull / push your opponent and the bonecarved idol to make it inevitable. And here you are ! 25 pieces ^-^
tomtom | | | |
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