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Qucalion of Celene Sergeant
 967 Posts



 Salt Lake City, Utah
 | | 11/28/2006 12:50 AM |
| I was thinking about this, but will there be tournaments for SWM:SC?
If it was, I would imagine either taking one of two forms:
1.) No restriction of Light/Dark side. What you have, you can use.
2.) Light Side/Dark Side construction rules apply, but in play, each round consists of two games, with each player playing both sides in rotation. The person with the higher point value total wins (this was done with Netrunner CCG).
Any thoughts? | | Qucalion of Celene Master Champion of the Dice Tale[http://dicetales.kuglerworld.com/] Ringleader of the Magical Mystery Trade
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| PatEllis15 Commander
 4463 Posts




 | | 11/28/2006 8:44 AM |
| It is my understanding that there will be no organized play for this game ( :-( ).
If they were to run it, i think you'd still bring just one fleet (color of your choice), and you'd play against an opponent randomly determiend (to start). This is justified as they do in Axis and Allies Mini's. Either it's "real" when you play light vs. dark, or "Fleet maneuvers" when you play against a the same faction.
The point of the tournament is for you to test your skill at fleet construction, and execution against an opponent, not play every ship...
Pat E | | "Games evolve. Otherwise we'd still be pushing rocks around the dirt. What do you think the cavemen said when some dude showed up with sticks?" - Chairman7w | |
| RobLee Skirmisher
 47 Posts



 | | 11/28/2006 9:31 AM |
| I cant see any reason not to run it as a tournament is there ? I mean they are already running SW Miniatures.
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| XAos Underboss
 2395 Posts



 London
 | | 11/29/2006 4:28 AM |
| Posted By PatEllis15 on 11/28/2006 8:44 AM It is my understanding that there will be no organized play for this game ( :-( ).
No organised play, by Wizards of the Coast...
But that doesn't mean your FLGS can't run tournaments if thats what their customers want. | | Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything. | |
| Qucalion of Celene Sergeant
 967 Posts



 Salt Lake City, Utah
 | | XAos Underboss
 2395 Posts



 London
 | | 11/30/2006 3:37 AM |
| At least 300 point fleets. less than that becomes tactically trivial to play.
Each FLGS can obviously decide (based on what it's customers prefer) between faction pure or sub-faction pure. Some FLGS will have lots of customers with large collections who prefer sub-faction pure tournaments. and some will have players with only a small selection of ships who will prefer less stringent fleet building limits.
Game needs a rule to resolve the win when one player has only a few starfighters left. But the other player can't complete the game. Because they have only capital ships left. It's just about impossible for a capital ship to force a starfighter into combat. I'd guess the following rules would do that. 1) Call time at 45 mins instead of an hour & then require playing 3 extra turns. Which should be long enough for a starfighter swarm to force a result.
2a) If the game times out with both players still having class-1/2/3 ships then it's a draw. Really guys, with unlimited gunary range someone was deliberatly stalling for this to happen. 2b) If the game times out with both players having only class-4 ships then it's a draw. 2c) If the game times out with one player having only class-1/2 ships & the other only class-4 ships the player with the class-1/2 ships wins. It's clear hear that the class-4 ships were the ones avoiding combat.
3) Tournaments would probably be improved by some equivalent of the ddm assault format. to encourage aggresive deployment of the ships. But with no terrain in the game, it's difficult to see what that would be. possiblities include; A) The line of squares midway between the players scores 15 VP's is you have a class-1/2/3 ship in it at the start of the damage resolution phase. You gain points for kills & for (enemy) unlaunched fighters. First player to 300 point wins.
B) a 3x3 area in the map center, with the following victory conditions. i.e. If at the end of any of the final 3 turns, only one player has ships in that area they win immediatly. This is similar to the victory marker "hex" in aam.
C) similar to (A) but gain 5 points if you have a ship which is further forwards than any opponents ship of the same class. So thats a maximum of 20 points a turn for the four classes of ships. Ships still in your own deployment area don't score this, even if your opponent has no ships of that class.
| | Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything. | |
| vesivus Sergeant
 487 Posts



 Edmonton, AB, Canada
 | | 11/30/2006 1:24 PM |
| We are not running 'organized' tournaments, but we do have Starship Battles Nights here at Vesivus. If you live in Edmonton and area, please email us or visit our webpage calendar.
John | | Vesivus - The Natural 20 of Game Stores - Miniatures Sales (Singles/Boosters/Cases), WARMACHINE, RPG Supplies, Dice http://www.vesivus.com | order@vesivus.com | eBay Gold Powerseller
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