Search
Sunday, November 23, 2008..:: Forums::..Register  Login
Subject: 4e Pit Fiend stats

You are not authorized to post a reply.
AuthorMessages

GuJiaXian
Sergeant
Sergeant
655 Posts


View Have/Want List View Trades View References View Email View Profile

Roswell, GA

01/29/2008 1:37 PM  

The Devil's in the Details


Last month, I shared the elf racial entry from the upcoming 4th Edition Player's Handbook with you. It went over so well that I thought I'd do something like it again this month. This time, though, I've decided to dive into the Monster Manual files and see how that book is coming along. Just today, for example, Mike Mearls and I finished reviewing every minion and swarm in the book, making sure that the rules for these are clear, concise, and easy to use at the table. I was going to show you one of those, but while they're all cool and great for the game, they aren't anywhere near the sexiest monsters in the book. No, I want to share with you something meaty, something substantial, and something well and truly at the top of the pile of D&D monsters. Something new won't work for this purpose, since I want you to be able to compare the 3E version to the 4th Edition version if you have a desire to make such a comparison.

For all these reasons and more (and because the art sketch by Arnie Swekel is just wonderful), I've settled on the pit fiend. Here's the entry from the new Monster Manual in all its current glory. Enjoy!


PIT FIEND

Nobles of the Nine Hells, pit fiends form an elite ruling class that oversees vast numbers of lesser devils. Only the archdevils known as the Lords of the Nine stand higher than the pit fiends.

Each pit fiend is lord of a large domain within one of the layers of the Nine Hells and is vassal to the archdevil who rules that layer. A pit fiend might govern a city, command a fortress, lead a great legion, or serve as a seneschal or counselor for an archdevil. With the exception of Asmodeus, each Lord of the Nine commands no more than a dozen or so pit fiends.

As the lords, barons, viziers, and generals of the Nine Hells, pit fiends rarely confront adventurers in person. They are the progenitors of devilish schemes, and they step in only when important plans go awry or when great plots reach fruition. In the Nine Hells proper, pit fiends command vast numbers of lesser devils. Penetrating the defenses of a pit fiend's castle and destroying the mighty devil in its own demesne is a deed of truly epic proportions.

Description
This hulking devil stands 12 feet tall and has red scales, leathery wings, and a long whiplike tail. It carries a massive mace and wears an ornate breastplate decorated with evil runes and symbols.

Pit Fiend Level 26 Elite Soldier (Leader)
Large immortal humanoid (devil) XP 18,000
Initiative +22 Senses Perception +23; darkvision
Aura of Fear (Fear) aura 5; enemies in the aura take a –2 penalty on attack rolls.
Aura of Fire (Fire) aura 5; enemies that enter or start their turns in the aura take 15 fire damage.
HP 350; Bloodied 175
AC 44; Fortitude 42, Reflex 38, Will 40
Resist 30 fire, 15 poison
Saving Throws +2
Speed 12, fly 12 (clumsy), teleport 10
Action Points 1
Melee Flametouched Mace (standard; at-will) • Fire, Weapon
Reach 2; +31 vs. AC; 1d12+11 fire damage plus ongoing 5 fire damage (save ends).
Melee Tail Sting (standard; at-will) • Poison
+31 vs. AC; 1d6+11 damage, and the pit fiend may make a free followup attack. Followup: +29 vs. Fortitude; ongoing 15 poison damage, and the target is weakened (save ends both effects).
Melee Pit Fiend Frenzy (standard; at-will)
The pit fiend makes a flametouched mace attack and a tail sting attack.
Ranged Point of Terror (minor; at-will) • Fear
Range 5; +30 vs. Will; the target takes a –5 penalty to all defenses until the end of the pit fiend's next turn.
Ranged Irresistible Command (minor 1/round; at-will) • Charm, Fire
Range 10; affects one allied devil of lower level than the pit fiend; the target immediately slides up to 5 squares and explodes, dealing 2d10+5 fire damage to all creatures in a close burst 2. The exploding devil is destroyed.
Infernal Summons (standard; encounter) • Conjuration
The pit fiend summons a group of devil allies. Summoned devils roll initiative to determine when they act in the initiative order and gain a +4 bonus to attack rolls as long as the pit fiend is alive. They remain until they are killed, dismissed by the pit fiend (free action), or the encounter ends. PCs do not earn experience points for killing these summoned creatures. The pit fiend chooses to summon one of the following groups of devils:

  • 8 legion devil legionnaires (level 21), or
  • 2 war devils (level 22), or
  • 1 war devil (level 22) and 4 legion devil legionnaires (level 21)
Tactical Teleport (standard; recharge 4 5 6) • Teleportation
The pit fiend can teleport up to 2 allies within 10 squares of it. The targets appear in any other unoccupied squares within 10 squares of the pit fiend.
Alignment Evil
Languages Supernal
Skills Bluff +27, Intimidate +27, Religion +24
Str 32 (+24) Dex 24 (+20) Wis 20 (+18)
Con 27 (+21) Int 22 (+19) Cha 28 (+22)
Equipment flametouched mace, noble signet ring

Pit Fiend Tactics
A pit fiend fights close to its enemies, catching them in its aura of fear and aura of fire. On the first round of combat, it spends an action point to use infernal summons. It then uses point of terror against a tough-looking foe and tactical teleport to place two allies in flanking positions around that foe. With its remaining minor action, the pit fiend uses irresistible command on an ally within range.

A pit fiend alternates between point of terror and irresistible command, sometimes using both if it has a spare move action it can replace with a minor action. Otherwise, the pit fiend uses pit fiend frenzy, teleporting as needed to gain a better position.

A pit fiend does not sacrifice its life needlessly and makes a tactical retreat if death is imminent.

Pit Fiend Lore
A character knows the following information with a successful Religion check:

DC 25: Pit fiends are the nobles of the Nine Hells. Each pit fiend serves as a vassal to one of the nine archdevils and commands a fortress, city, or army in its master's domain.

DC 30: Once every 99 years, a pit fiend can grant a mortal's wish by performing a terrible ritual. Only the most powerful and promising of mortals are offered such a temptation.

DC 35: Well-known pit fiends include Baalzephon, one of the powerful circle of pit fiends known as the Dark Eight; Gazra, who governs the city of Abriymoch in Phlegethos, the Fourth Hell; and Baalberith, the major-domo of the palace of Asmodeus.


What else is going on around here right now? The Player's Handbook is in Typesetting, and we're poring over the galleys to make every last improvement we can before it goes to print. The Monster Manual is in its last two weeks of Managing Editing, the stage right before it goes into Typesetting. And the Dungeon Master's Guide is about to leave Editing and enter its Managing Editing stage. So, from a certain point of view, the end of the process is in sight. At the same time, all kinds of other things are in process or just beginning.

For example, our Forgotten Realms Campaign Guide and Player's Guide have just entered Development, and Design is underway on a number of projects -- many of which I can't talk about just yet. As for D&D Insider, maybe I'll take some time next month to talk about how the digital initiative is shaping up.

Meanwhile, I need to select monsters from this wonderful Monster Manual file for my game tomorrow night. Let's see if Biggy Small and company can get out of this one -- bwaHAHA!

Until then ...

Keep playing!

--Bill Slavicsek


"Clearly a case of too many hunchbacks and not enough mad scientists..."

GuJiaXian
Sergeant
Sergeant
655 Posts


View Have/Want List View Trades View References View Email View Profile

Roswell, GA

01/29/2008 1:37 PM  
Looks pretty darn awesome to me!

"Clearly a case of too many hunchbacks and not enough mad scientists..."

yack
Commander
Commander
3261 Posts


View Have/Want List View Trades View References View Email View Profile

Gatineau Canada

01/29/2008 3:54 PM  
Wow very powerful, as Rak stated on the chat would make a better Bel then a regular pit fiend but it could be way worse. I would like one if they made that a mini.

Champion of the Peryton
Vindicated Champion : Pit Fiend, Devourer
DW: Duergar Priest
RPG Only!!!! The Drumming Drunkn' DM

StormKnight
Sneak
Sneak
85 Posts


View Have/Want List View Trades View References View Email View Profile


01/29/2008 4:05 PM  
I'd think Pit Fiends would suffer a lot of betrayal while under attack..."Hey, if I stick around, I'm going to wind up as a living grenade - screw that - die you evil overlord!"

Duke of Spoils
greyhaze
Warlord
Warlord
6757 Posts


View Have/Want List View Trades View References View Email View Profile


01/29/2008 6:11 PM  
Yeh, but where're they gonna run to?



Greyhaze's DDM Spoilers
Champion of a Medium Dog & then a Darkenbeast , Raistlin Majere, Nightmare WDQ25/60, Warduke WD60/60,
Anti-Champion of Guns, "Knight of Bugbears", and Joke Champion of Venger.
Called Shots: Frost Giant in Dangerous Delves.
Knight of the
Round Table

Thenameless
Warlord
Warlord
11587 Posts


View Have/Want List View Trades View References View Email View Profile

The Fortress of Solitude

01/29/2008 7:28 PM  
That's a nice article; thanks for posting it. The new Pit Fiend sounds awesome.

Over 270 successful online DDM trades.

vanrulzz
Commander
Commander
2523 Posts


View Have/Want List View Trades View References View Email View Profile

¯\(°_o)/¯

01/29/2008 8:55 PM  
nice stats, but using allied devils as grenades is kinda cheesy.
Duke of Spoils
greyhaze
Warlord
Warlord
6757 Posts


View Have/Want List View Trades View References View Email View Profile


01/30/2008 6:40 AM  
If I were a pit fiend I'd use cultist allies as grenades, that way they are expediated to my domain and serve a purpose in the battle...


Greyhaze's DDM Spoilers
Champion of a Medium Dog & then a Darkenbeast , Raistlin Majere, Nightmare WDQ25/60, Warduke WD60/60,
Anti-Champion of Guns, "Knight of Bugbears", and Joke Champion of Venger.
Called Shots: Frost Giant in Dangerous Delves.

Puggins
Sergeant
Sergeant
622 Posts


View Have/Want List View Trades View References View Email View Profile


01/30/2008 10:19 AM  
Well, here's some analysis from the cheap seats:

Pit Fiend Level 26 Elite Soldier (Leader)
Large immortal humanoid (devil) XP 18,000


Nothing surprising or new here. I'm assuming humanoid now means "I have two legs and walk upright," which makes sense.

The fixed XP simplifies calculations and still rewards lower level characters, though not quite as much as the 3.5 table did. Getting rid of the annoyance of XP generation is a definite plus in my book, since the small perks it added were undercut by the sheer annoyance of the calculation method.

Initiative +22 Senses Perception +23; darkvision

The only way I can figure out the initiative bonus is DEX check + Saving Throw Bonus, which doesn't make any sense. I'm mixed about the new initiative ranges- it makes perfect sense for a seasoned veteran to have quicker reactions, but this is something I'm gonna have to get used to.

Aura of Fear (Fear) aura 5; enemies in the aura take a –2 penalty on attack rolls.
Aura of Fire (Fire) aura 5; enemies that enter or start their turns in the aura take 15 fire damage.


That 15 fire damage bothers me. I can see getting rid of superfluous die-rolling, but that's one place where "takes 4d6 damage" would have been perfectly acceptable. Then again, maybe I'm just too used to rolling elemental damage- the fires of hell are friggin' hot all the time, after all.

HP 350; Bloodied 175
AC 44; Fortitude 42, Reflex 38, Will 40
Resist 30 fire, 15 poison


No more extensive elemental resistances. Once the wizard figures out that lightning/cold/acid works, this guy is gonna feel some hurt, at least if we assume the same damage scales cross over from 3.5. This is a good thing- resistances were one of the reasons blasters were sup-optimal compared to controller wizards.

Saving Throws +2
Speed 12, fly 12 (clumsy), teleport 10
Action Points 1


Kudos for action points. Kudos for making teleport another movement method. I don't think the saving throws line is fuly understood yet.

And as an aside, if Wizards tries to shove the simplified movement rules from DDM into 4e, I'm gonna be mighty pissed. That would easily be the biggest gaffe on their part thus far.

Melee Pit Fiend Frenzy (standard; at-will)
The pit fiend makes a flametouched mace attack and a tail sting attack.


Nasty- he essentailly gets what is now a full attack as a standard action.

So it seems you have one minor, move and standard action, and you can trade an action point for a standard action. You can also "trade down," taking a minor action instead of a move action. Fairly strightforward.

Not gonna bother quoting the rest. Nothing new or exciting that we didn't know.

PROS
* straightforward tactics, elegant presentation

NEUTRALS
* Diceless effects, like ongoing damage. I really hope that damage doesn't always come in number divisible by five.

CONS
* this isnt directly related to the Pit Fiend, but I'm getting nervous about the movement system.

References: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=7231
Master of the
Awesome Sauce

Teflon Jeff
Warlord
Warlord
7617 Posts


View Have/Want List View Trades View References View Email View Profile

Sector 2814

01/31/2008 5:30 PM  
Demon Grenades would be an awesome name for a band

[/channel dave barry]

Looks cool, i can definitely work witht his as a DM.

Official Delegate, Wizards of the Coast
Icons Called Shot: Gargantuan Prismatic Dragon
"Rejoice, for bad things are about to happen."

Pedro
Commander
Commander
3926 Posts


View Have/Want List View Trades View References View Email View Profile

Czech Republic

02/21/2008 4:10 PM  
No whip? :sad:

2007 & 2008 Czech Republic Champion
2008 Czech Republic's Player of the Year


2.0 Champion of Necromancers! (preferably not Evil:-))
Next Icon Called Shot: Baldur's Gate pack - Khalid, Jaheira, Minsc (and BOO!), Imoen, Xan, Sarevok...
Against the Giants Called Shot: Phoenix (/no luck)
Demonweb Called Shot: Yagnoloth (I like demons!)
Feywild Called Shot:
Starter 2009 Called Shot:

Alamanther's comeback
Sneak
Sneak
168 Posts


View Have/Want List View Trades View References View Email View Profile

Denmark

03/23/2008 10:13 AM  
Considering that the erinyes and the succubus are now the same creature, I wonder if the same thing will happen to the balor and the pit fiend? I sincerely hope not, as the creature above in no way correponds aesthetically with the Underdark balor, and that mini is way too cool to not represent a monster accurately in 4th ed.

Other than that, the pit fiend looks very powerful, at least in terms of combat, which it should be. However, it doesn't seem to have a lot of utility powers (divinations, teleportation at long range, etc.), which I would certainly miss if I was a prince among devils.

Champion of the Catoblepas

Fun Guy from Yuggoth

Cthulhufnord
Warlord
Warlord
10987 Posts


View Have/Want List View Trades View References View Email View Profile

Umass Amherst Baby!

03/23/2008 9:04 PM  
Sounds good to me.
Posted By greyhaze on 01/30/2008 6:40 AM
If I were a pit fiend I'd use cultist allies as grenades, that way they are expediated to my domain and serve a purpose in the battle...



Pathetic Earthlings. Hurling your bodies out into the void - without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe - anything at all - you would have hidden from it in terror.
Master of the
Awesome Sauce

Teflon Jeff
Warlord
Warlord
7617 Posts


View Have/Want List View Trades View References View Email View Profile

Sector 2814

03/24/2008 9:53 AM  
I made a grenadier Necromancer once, whose undead exploded on death. Animating 1/2 HD creaures who explode for multiple D6 is awesome. Making them explode by fireballing them myself is even better.

Official Delegate, Wizards of the Coast
Icons Called Shot: Gargantuan Prismatic Dragon
"Rejoice, for bad things are about to happen."

wicked cool
Underboss
Underboss
2123 Posts


View Have/Want List View Trades View References View Email View Profile


03/24/2008 10:14 AM  
what are devill legionnaires or war devils

The ROCK layeth the smacketh down. Long live Farscape
Vindicated-CHAMPION of the INTELLECT DEVOURER
i will change my avatar when martin completes dances with dragons

vanrulzz
Commander
Commander
2523 Posts


View Have/Want List View Trades View References View Email View Profile

¯\(°_o)/¯

03/24/2008 7:44 PM  
i would guess they are just some weird 4e monsters
The Great
Choco Monster

Ghendar
Warlord
Warlord
12367 Posts


View Have/Want List View Trades View References View Email View Profile

The G Spot

03/25/2008 4:41 AM  
Should be interesting to see how badass the pit fiend really is within the context of the system. Right now, can't really tell.

WotC - making me wish more and more every day for a return to the TSR days. :(

I fought the snark and the snark won. I'm baaaaaaaaaaack!


Some of my favorite Maxminis quotes
I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM
Could somebody explain Snatch to me? I understand the basics, but not how to enter/use it. - Posted by orcmonk220
G's the man. - Posted By greyhaze on 11/11/2008 8:58 AM

Pedro
Commander
Commander
3926 Posts


View Have/Want List View Trades View References View Email View Profile

Czech Republic

03/25/2008 3:04 PM  
A succubus = Erynies? Sad.

2007 & 2008 Czech Republic Champion
2008 Czech Republic's Player of the Year


2.0 Champion of Necromancers! (preferably not Evil:-))
Next Icon Called Shot: Baldur's Gate pack - Khalid, Jaheira, Minsc (and BOO!), Imoen, Xan, Sarevok...
Against the Giants Called Shot: Phoenix (/no luck)
Demonweb Called Shot: Yagnoloth (I like demons!)
Feywild Called Shot:
Starter 2009 Called Shot:

Jarlax
Skirmisher
Skirmisher
1 Posts

View Have/Want List View Trades View References View Email View Profile


04/25/2008 2:55 PM  
Posted By Puggins on 01/30/2008 10:19 AM
Well, here's some analysis from the cheap seats:

CONS
* this isnt directly related to the Pit Fiend, but I'm getting nervous about the movement system.

i am pretty sure that, the new movement system is base on the D&D minis. The ongoing dammage is something taht we see in D&D minis.

the ongoing dammage is always divisable by 5 because in D&D minis you  have some creature who have a resistance of 5. so if you take 15 fire and have a resist 5 fire, you take 10 fire dammage.

probably that some magic item will give you resist 5-10

sorry for my written english, it is not my nativ language

Benito Pulatso
Skirmisher
Skirmisher
38 Posts


View Have/Want List View Trades View References View Email View Profile


06/14/2008 12:14 PM  
Exploding retainers? Has someone at WoC been playing too much Disgaea?


Fun Guy from Yuggoth

Cthulhufnord
Warlord
Warlord
10987 Posts


View Have/Want List View Trades View References View Email View Profile

Umass Amherst Baby!

06/14/2008 12:19 PM  
Or Myth.
Posted By Benito Pulatso on 06/14/2008 12:14 PM
Exploding retainers? Has someone at WoC been playing too much Disgaea?



Pathetic Earthlings. Hurling your bodies out into the void - without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe - anything at all - you would have hidden from it in terror.
You are not authorized to post a reply.



ActiveForums 3.7
Play Dreamblade Now!
You must be signed in to participate in the games.
Copyright 2003-2008 by maxminis.com   Terms Of Use  Privacy Statement