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thewulf Skirmisher
 18 Posts




 | | 02/29/2008 9:52 AM |
| | 4e half elf warlock scan |


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| Knight of the Round Table Thenameless Warlord
 11587 Posts



 The Fortress of Solitude
 | | 03/01/2008 10:34 PM |
| | Those are some pretty nice stats. | | Over 270 successful online DDM trades. | |
| minatoman38 Underboss
 1361 Posts



 Minaniuonuma-shi, Japan
 | | 03/02/2008 6:53 PM |
| This one is a little too impressive. A lot of hit points and healing surges. A good mix of useful skills and powerful attack options. I'm not sure overpowering the warlock is the best way to bring the class fans though I image it will work. I do like the idea of the fey pack. This way the class can be used as a servant to something other than the lower planes. It becomes more of a cleric for alternate sources such as the fey and the elemental powers. | | Robert Rosehart Champion of the pixie
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| suspire Skirmisher
 4 Posts



 | | 06/13/2008 7:08 AM |
| Looks good at first glance, though I am still trying to get a handle on the 4e system. I am trying to get a sense of whether this is one of the best routes for the Warlock. Why the Ray of Frost as opposed to any other at-will power that the Half-Elf can pick up as a racial bonus/advantage (Dilettante)? There seems like there are other good choices out there--does Ray of Frost work particularly well with the other combinations?
Also, Ray of Frost should be listed as an Encounter, not an At-Will power, since it is the half-elf Dilettante power which converts to Encounter. | | | |
| suspire Skirmisher
 4 Posts



 | | 06/15/2008 5:21 PM |
| | I am also mildly confused as to how you have an AC of 15. Shouldn't it be 14? 10 + 2 for Leather Armor + 2 for Intelligence? Or do you get another +1 due to the Warlock's Reflex bonus? | | | |
| Auric Warrior
 203 Posts



 Baltimore, MD
 | | 06/15/2008 6:23 PM |
| suspire,
I think you are right about both of those. The Ray of Frost should be an encounter power and not at-will, and the AC should be 14, not 15. | | Trade references: http://www.maxminis.com/Forums/tabid/104/forumid/53/postid/801085/view/topic/Default.aspx Trades on WotC: vandyfry, hothie. Cyriss | |
| suspire Skirmisher
 4 Posts



 | | 06/15/2008 6:33 PM |
| Posted By Auric on 06/15/2008 6:23 PM suspire,
I think you are right about both of those. The Ray of Frost should be an encounter power and not at-will, and the AC should be 14, not 15.
Thanks. Also, how about the bit about needing an implement? thewulf lists that a wand is needed in hand to use said powers, but under Implements in the Warlock section, it states you don't need a wand or a rod--you only gain the bonuses from an implement if it is a magical rod/wand.
Not trying to be nitpicky--I am so new to the game that I am going through thewulf's character sheet closely in order to understand how to build my own character, so I'm asking all these questions, because I am uncertain. | | | |
| Loquacious1 Sneak
 61 Posts



 San Diego, CA
 | | 06/16/2008 1:33 PM |
| | An implement is not required; however, if you have a magical implement, it is best if you use it, since then you'll get to use the special abilities associated with it with the power. If you can manage to use an implement that applies to both classes (such as a wand), so much the better! Plus, certian class abilties (Wizard) give bonuses to the implements used--staff gains defense, wand gains a + to attack one per encounter, etc, and if you don't have access to your implements, these abilities are worthless. However, you can still cast without them. But when you have a +5 wand, you'll certianly notice the difference without it, especially on a crit! |
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| suspire Skirmisher
 4 Posts



 | | 06/16/2008 6:31 PM |
| Posted By Loquacious1 on 06/16/2008 1:33 PM An implement is not required; however, if you have a magical implement, it is best if you use it, since then you'll get to use the special abilities associated with it with the power. If you can manage to use an implement that applies to both classes (such as a wand), so much the better! Plus, certian class abilties (Wizard) give bonuses to the implements used--staff gains defense, wand gains a + to attack one per encounter, etc, and if you don't have access to your implements, these abilities are worthless. However, you can still cast without them. But when you have a +5 wand, you'll certianly notice the difference without it, especially on a crit!
Yeah, no doubt. I just won't be starting with a magical implement at 1st level. :) And I was wondering whether I required an implement at 1st level and/or if a non-magical one did anything. | | | |
| Loquacious1 Sneak
 61 Posts



 San Diego, CA
 | | 06/17/2008 7:44 AM |
| | I don't have my book in front of me (as I'm at work) but I do not think the warlock has any specific class abilities that work with non-magical impliments, unlike the wizard. | | | |
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