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Subject: Beating Kuo-Toa x7

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paradox23
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04/29/2008 11:53 PM  
My favorite way to beat Whips is with loads of damage. I find damage to be a pretty effective way of taking them down.

Vrecknidj
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04/30/2008 7:50 AM  
Posted By paradox23 on 04/29/2008 11:53 PM
My favorite way to beat Whips is with loads of damage. I find damage to be a pretty effective way of taking them down.
That's so yesterday.  You need to move up to something cooler.

Dave


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Dordledum
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Netherlands

05/02/2008 4:42 AM  
Posted By Vrecknidj on 04/30/2008 7:50 AM
Posted By paradox23 on 04/29/2008 11:53 PM
My favorite way to beat Whips is with loads of damage. I find damage to be a pretty effective way of taking them down.
That's so yesterday.  You need to move up to something cooler.

Dave



ROFL,

D.

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XAos
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London

05/08/2008 6:02 AM  
Posted By SkYlyn3 on 04/23/2008 4:14 PM
... How are they casting at squares they don't see, and more importantly, why?

A line attack is fairly similar to the effect of a Heavy machine gun.
Pleanty of cases in WW-I where HMG's were fired through smoke screens.

But possible the "Forest" (King road) needs amendment to say you can't trace a Line-of-Effect through more than 1 side of forest square. 

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

Dordledum
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Netherlands

05/08/2008 6:59 AM  
Posted By XAos on 05/08/2008 6:02 AM
Posted By SkYlyn3 on 04/23/2008 4:14 PM
... How are they casting at squares they don't see, and more importantly, why?

A line attack is fairly similar to the effect of a Heavy machine gun.
Pleanty of cases in WW-I where HMG's were fired through smoke screens.

But possible the "Forest" (King road) needs amendment to say you can't trace a Line-of-Effect through more than 1 side of forest square. 

no, I'd rather not see that happening. Would make the entire difference between los and loEffect a bit superfluous IMHO.

Just imagine it in rpg terms like: I shoot a lightning bolt, that way!

Would be lame lightning if it stopped after a bit of underbrush.

D.

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Chad the DragonLord
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05/08/2008 7:41 AM  

This band can beat whips and the rest of the field too:

 

Eternal Blade x2

Wulfgar on Warhorse

Merchant Guard x2

Farmer x2

Map: Hellspike

 

I'm 2-0 against whip bands with it - I defeated 5 whips and shadow dragon on Caves of Chaos with it and defeated 7 whips on King's Road with it.  The double blades grant you a +4 defense boost for 3 rounds and still allow you to buff all three hitters to 30 damage swings, and you have moment of perfect mind to thwart two attacks aw well.  Throw in two guards to absorb a bolt or two and you're golden.  Stay back and then use bounding assault and a wulfgar champion power to drop a whip near the end of round.  Then look for a good chance to line multiple whips so that it only takes one more swing to kill one.  If you can absorb some early shots with guards and/or cause them to miss with MPM or +4 defense then you should be able to cut down 3 whips or so early.  once their numbers are reduced the odds of them hitting go down.


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Chad the DragonLord
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05/08/2008 7:43 AM  
Also, forgot to mention this too - keep your blades based with a whip so when they get bloodied they get another free swing from glory in battle.

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Vrecknidj
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05/08/2008 12:00 PM  
A while back Tried said that he thought Whips were on their way out, that other, tougher bands had filled the top spots.

I'm not convinced, though, that Whips can't make it to a top 4 spot. The problem then becomes how to beat bands like Chad's once you get to the top 4 with a Whip band and have to face nothing but EB bands buffed up to kill you.

Dave

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Lord_rock
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Portland OR

05/08/2008 5:28 PM  
Unhallowed will have the solution i'm sure... I just wish there didn't need to be a solution in the first place... c'mon...

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XAos
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London

05/09/2008 9:47 AM  
Posted By Dordledum on 05/08/2008 6:59 AM
[
Would be lame lightning if it stopped after a bit of underbrush.


It's not "a bit of underbrush" It's a Tree trunk, could be several tree trunks is your lighting bolt is aimed through 12 forest squares. That sounds not at all realistic. However 7xWhips is certainly not a Tier-1 warband. It's helplessness against anything with immunity lightning (Cerebrolith) define it as at best Tier-2. And I would expect to crush it with 3 LShD.

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.
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Thenameless
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The Fortress of Solitude

05/09/2008 11:30 PM  
Posted By XAos on 05/09/2008 9:47 AM
Posted By Dordledum on 05/08/2008 6:59 AM
[
Would be lame lightning if it stopped after a bit of underbrush.


It's not "a bit of underbrush" It's a Tree trunk, could be several tree trunks is your lighting bolt is aimed through 12 forest squares. That sounds not at all realistic. However 7xWhips is certainly not a Tier-1 warband. It's helplessness against anything with immunity lightning (Cerebrolith) define it as at best Tier-2. And I would expect to crush it with 3 LShD.


You should play 3 LShD several times against a good 7-Whip player on Kings Road.  You might not find it so easy to crush.

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Kevizoid
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Southern California

05/10/2008 9:11 AM  
Lightning can rip through trees IRL so why is this a problem?


3 LSD can rip up whips very very quickly. 7 whips can rip up 3 LSD very very quickly. They destroy each other in 2 rounds. The matchup isn't all that favorable to either.

Also the cerebrilith match isn't an auto lose. Tried beat someone in Utah running cerebrilith with whips. It's a very difficult matchup however if a really good player. But I doubt many really good players would run cerebrilith so its moot. To beat it, you just kill everything else with your zomghit across the board bolts and get VP while splitting up.

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Thenameless
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The Fortress of Solitude

05/10/2008 3:40 PM  
Kev, doesn't being on Kings Road most of the time, and winning initiative most of the time tilt this in the Whips' favour?

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Teflon Jeff
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Sector 2814

05/10/2008 8:57 PM  
I Would have thought it would have given them the edge...

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XAos
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London

05/11/2008 6:03 AM  
LShD has longer threat range i.e.; Move+Shadow-Jump+Breath is greater the the whips Move+Line.
So the whips uinitiative doesn't give them an advantage, it just prevents the dragons having achieving a one-sided masacre.
And the forest blocking LoS let the LShD use sneak attack. So 2 hits by breath attacks kill any Kao-Tuo in the cone.

Note; Given the number of different warbands that have been cited as being broken if played on the "Kings road" map.
I think the solution is to ban the Kings road map in the DCI floor rules.

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

Kevizoid
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Southern California

05/15/2008 8:13 AM  
Whips are far from broken. The only band that was lololgood on kings road was archmage and he was never "quite" T1 anyways.

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Dordledum
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Netherlands

05/15/2008 10:15 AM  
Posted By Kevizoid on 05/15/2008 8:13 AM
Whips are far from broken. The only band that was lololgood on kings road was archmage and he was never "quite" T1 anyways.

Line-o-rama wasn't bad either on King's Road (Storm +CWWs+ Bralani's),

D.


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Vrecknidj
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05/15/2008 1:11 PM  
I rather enjoyed Marut/Couatl on King's Road. AC 31 was a pain in the butt until everybody discovered Kord.

Dave

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Kevizoid
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Southern California

05/15/2008 3:07 PM  
Well that was when forest itself was broken and you just needed 1 foot in the forrest ;P


That got fixed fast. Line-o-rama is fine but is nowhere near "autowin" on that map.

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Vrecknidj
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05/15/2008 4:12 PM  
Indeed.

At Niles, the person playing Whips lost his map every time except the playoffs. The person playing WWC x2, Wulfgar won his map every time except the playoffs. They played each other twice.

The Whip band won on Magma Keep and lost on King's Road.

Dave

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Teflon Jeff
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Sector 2814

05/16/2008 9:02 AM  
I'm glad a band like this can be competitive.

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Lord_rock
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Portland OR

05/16/2008 11:16 AM  
it's not about it being competitive, it is simply an autowin on kings road vs. Any build that can't close at the beggining of round 2 or target indisciminately without line of sight. I've said it before and I'll say it again: it is worse than the ranged threats on grotto in 1.0...

They don't want to change lines... Fine... Fix the kua-toa themselves. Cap the + to att at 13 so they really have to bunch up to get the really high bonuses, make it vs. Reflex so cover grants a +2 bonus, or reduced line range... These changes would take a bite out of 6-7x whips but many would still use 3-4 and beaters...

Until hen it's line away if you can (and currently you really can't), make sure you have at least one wildmage and 2 bodyguards, and mount up so you can get to em round 2... It is sad that the only way you can beat em is during warband construction or winning map.

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Kevizoid
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Southern California

05/16/2008 4:55 PM  
THey are FAR from autowin. If you play just a general subpar band and give them easy lines than sure they are pretty much autowin. But it's not the whips fault.

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Portland OR

05/17/2008 7:03 PM  
how about flayer umberhulk??? Non mounted dorns? Any other fits with speed 5 or less?

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Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless
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