Search
Thursday, August 21, 2008..:: Forums::..Register  Login
Subject: Comparison: Human Blackguard and Mercenary General

You are not authorized to post a reply.
AuthorMessages

Vrecknidj
Warlord
Warlord
10253 Posts

View Have/Want List View Trades View References View Email View Profile

United States

07/18/2008 5:23 AM  
Their stats are reproduced here.

First, I don't think the Human Blackguard is worth 4 more points.  Second, I don't know that he'd see much play if he cost even 6 or 8 fewer points.  I'd rather have the higher speed and AC than the extra 5 hit points (heck, I'd take either one); I'd rather have the higher champion rating; I'd rather have the Mercenary General's champion powers; I'd rather have the cohort.  The Tyrannical Rally is nice, but, it's not nice enough to justify all the shortcomings AND the higher cost.  And, on top of all that, because of the alignment restriction, there are a lot of Good (and good!) Civilization pieces that can't be combined with the Blackguard that can be combined with the General.

So, despite my previous assessment, I'm giving this piece a BIG THUMBS DOWN.

Dave


Human Blackguard
46
10
25
22
5
70
ATTACK ACTIONS
Basic: Longsword: +17 vs AC; 15 Damage
ABILITIES
Evil • Human • Divine
SPECIAL POWERS
Sneak Attack 5: +5 Damage whenever this creature has combat advantage against target.
Tyrannical Rally: Bloodied allies within 5 squares have +2 Attack.
CHAMPION 3 [][][]
• Use when an ally becomes Bloodied but is not destroyed. That ally makes an immediate Basic: attack at +10 Damage but takes 15 Damage if the attack misses.
• Use when an enemy attacks an ally. That enemy has –4 AC and –4 DEF until end of its next turn.

Mercenary General
42
10
26
22
6
65
ATTACK ACTIONS
Basic: Sword +17 vs AC; 15 Damage
ABILITIES
Unique • Human • Martial
SPECIAL POWERS
Cohort
CHAMPION 4 [][][][]
• Use at any time.  Allies with cost 20 or less have +2 Speed until end of round.
• Use at any time.  One ally has +4 DEF until end of round.
• Use at any time.  Allies with the same name as this creature's cohort (including the cohort) have +4 Melee and Ranged Attack until end of round.

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

OhGodtheRats
Sneak
Sneak
140 Posts

View Have/Want List View Trades View References View Email View Profile


07/18/2008 6:25 AM  
I'm actually having some trouble comparing the two....their champion powers/abilities just paint a completely different picture, it's like comparing, I don't know, the Runecarved Eidolon to the Cleric of Sune. Both have a few things in common and cost somewhere near each other, but they don't equate perfectly well because they do different things with those, errrr, things. :starting over: I mean, the Merc General Buffs his allies while the Human Blackguard buffs a little to all bloodied allies for free and debuffs a single enemy. It's the same ball, just a different sport.

I will say that the Merc General seems a better piece if you're running a fodder-heavy warband, but I can imagine that 1st Champion power of the Blackguard pulling out some scary, scary moves/combos.  And there's no question:  I'd be happier having a Merc General in my collection than a Human Blackguard.Â
Master of the
Awesome Sauce

Teflon Jeff
Warlord
Warlord
7067 Posts


View Have/Want List View Trades View References View Email View Profile

Idaho. Yes, we have Gamers in Idaho.

07/18/2008 9:27 AM  
I still think the Merc General is tops.

Official Delegate, Wizards of the Coast
Against The Giants Called Shot: Huge Green Dragon
Icons Called Shot: Gargantuan Prismatic Dragon


"Rejoice, for bad things are about to happen."

Vrecknidj
Warlord
Warlord
10253 Posts

View Have/Want List View Trades View References View Email View Profile

United States

07/18/2008 2:29 PM  
I agree that comparing them flat out isn't entirely fair. They fill different roles.

Nevertheless...

Their costs are 4 apart, they're both champions, in the same faction, they have similar stats (level, speed, hit points, AC, DEF, attack, damage), and so it seems reasonable to compare them, even though their roles will vary somewhat.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

Kevizoid
Sergeant
Sergeant
373 Posts


View Have/Want List View Trades View References View Email View Profile

Southern California

07/18/2008 2:38 PM  
It's all about the free attack. Merc general still, is really only viable in sellsword type builds where you are using his champion power/cohort effectively. Blackguard is supposed to be more in traditional hitter type builds, where they do a crapton of damage to you.

SoCal Colluder

Lord_rock
Underboss
Underboss
1777 Posts


View Have/Want List View Trades View References View Email View Profile

Portland OR

07/18/2008 4:26 PM  
give the blackguard 5 hp, 5 more dmg, and champ 4 and you'd be in business. His first champ power is big and his second cracks a lot of nuts but he doesn't contribute as much as he needs to by himself. Close but no cigar I say. Still better than too many pieces in this set.

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless

Pedro
Commander
Commander
3922 Posts


View Have/Want List View Trades View References View Email View Profile

Czech Republic

07/19/2008 2:15 AM  
Too bad the attack bonus is restricted to bloodied only...

Otherwise I agree with Dave.

The serious debuff of the Blackguard would be immensely useful in epic.

2007 & 2008 Czech Republic Champion
2008 Czech Republic's Player of the Year


2.0 Champion of Necromancers! (preferably not Evil:-))
Next Icon Called Shot: Baldur's Gate pack - Khalid, Jaheira, Minsc (and BOO!), Imoen, Xan, Sarevok...
Against the Giants Called Shot: Phoenix (/no luck)
Demonweb Called Shot: Yagnoloth (I like demons!)
Feywild Called Shot:
Starter 2009 Called Shot:

Sirohk
Commander
Commander
3779 Posts


View Have/Want List View Trades View References View Email View Profile

USA

07/19/2008 6:07 AM  

I generally agree.  Merc General for the cost is a little bit beter piece.  But both pieces serve different functions in a warband.Â

As a big fan of the Human Blackguard I was hoping for as a 46 pt piece he would do at least 20 damage.  His +17 ATT is nice though.  And his Champ Powers are cool.Â




Sirohk, the Bard of Heartstone
Knight of the Rahshasa's
And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's
You are not authorized to post a reply.
Forums > Dungeons & Dragons Miniatures > D&D Minis Skirmish Discussion > Comparison: Human Blackguard and Mercenary General



ActiveForums 3.7
Play Dreamblade Now!
You must be signed in to participate in the games.
Copyright 2003-2008 by maxminis.com   Terms Of Use  Privacy Statement